Quote Originally Posted by Drakkaelus View Post
They really need to give PLD/DRK a reason to want to use their enmity combo. Especially DRK. It almost feels like you're being punished if you use Power Slash too often. Something about that seems wrong.
Quote Originally Posted by MagiusNecros View Post
Poorly designed IMO. PLD Enmity Combo has an effect. DRK's ironically really doesn't. Honestly surprised they didn't plop Int Down on PS. And give Delirium something else. Like Magic Vulnerabilty up or lower an opponent's accuracy by a certain degree.

Or even a damn silence.
Personally, I think one of the big issues plaguing tanks in general are Enmity Combos, full stop. FFXIV is the only trinity MMO I've played where a tank has to choose between aggro and damage. Common sense tells us that if a tank is doing more damage while in his defensive stance, then his threat should be fantastic. Counter-intuitively, this is not the case in FFXIV. (Unless you're playing a warrior.) Having seperate combos for threat and damage does nothing for class complexity (It actually simplifies it considerably. Want more threat? Do your threat combo. Nrrrrrrrrrr.)

Mandatory Enmity combos should be given the boot. They're a hindrance, a clunky mechanic and a slayer of fun. Tanks should have unique priority systems to distinguish their play from other classes, not 1-2-3 or else. (Unless you're a warrior.)