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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    WAR has always been a capable MT. This isn't a new thing; even looking back to the 2.x series (more specifically, savage second coil progression), there were a number of progression groups using WAR MT/PLD OT configurations at various points in time. Although much of the playerbase has been indoctrinated into seeing WAR only as OT, it's good to see a gradual shift in thinking.

    That being said, there are a quite a few practical reasons why this doesn't happen as frequently. For one, WAR is constrained to maintain SE every second combo. This introduces two issues. One, while you generally have a consistent threat generation profile over the course of the fight, you don't have the luxury of using a back-to-back threat combo in the same way that a PLD could to quickly open up your lead just for a few GCDs. Second, if you do want to use your other utility combo, SP (yes, you do actually have another one) to provide raid-wide mitigation, it's going to come at the expense of your threat generation. (This isn't as much of an issue in double WAR groups, but that also comes at the expense of your LB progression).

    Another issue to consider is that while stance dancing on WAR seems very convenient on the surface, it has its own unique constraints. One full cycle of swaps costs you 25% of your HP total while tanking. You can try to ameliorate this by timing your switch to deliverance at a point just after a raid-wide aoe goes out to "soak" the damage, but your healer still has to top you off when you return to defiance. Furthermore, while IB is probably the most readily available mitigation ability in the game, it is the only mitigation ability that is both on GCD as well as constrained by your choice of stance (not to mention that it places additional restrictions on when it's safe to use berserk, as you cannot be pacified to use it). This actually places a lot more limitations on when and where you can stance dance that the other two tanks just aren't subject to, unless your healers are willing and able to pick up your slack.

    There are a few additional factors worth considering as well. PLD will always take less damage at baseline from a physical fight. This has nothing to do with the way that your eHP is calculated in stance, nor does it have to do with their powerful cooldown set. It comes from the fact that, having access to block, they will passively take less damage than you, even on autos and cleaves (the latter of which will also be fairly consistantly be soaked with Sheltron).

    DRK has a different sort of advantage, setting aside the free mitigation from reprisal procs (our shield) as well as the versatility of DM. The single most valuable tank utility skill on DRK (and actually, across all three tanks) is plunge (oops, gave away our secret). This has a triple role of oGCD attack, gap closer, and knockback negation skill on a minute cooldown. Especially in an environment where the proportion of raid dps coming from tanks has been reduced, the single most important contribution that MTs make is effective raid positioning and minimizing movement. The closest skills that PLD and WAR have in comparison are Tempered Will (2 minutes) and Holmgang (3 minutes, which doubles up as WAR's "ultimate" mitigation ability, and which also sets you up nicely to eat up any aoes placed over the next 6 seconds). On movement and knockback heavy fights, this alone is a reason to use a DRK MT, assuming that your raid isn't entirely ranged and they don't mind chasing you and the boss around as you get pinballed across the map (rip dps). A good DRK can turn a movement heavy portion of a fight into a near stationary one.

    There are a few other issues that we could go into, including durations of each tank's ultimate cooldown and the loss of block/parry proc moves, but there are pros and cons to each. I don't want to discourage you from playing WAR as MT (I've been wanting this to gain widespread acceptance since the 2.x series), and I think that actually seeing viable alternatives to PLD on progression content in the 3.x series (i.e. DRK) has done wonders for opening up tanking options for MT. But it isn't all sunshine and roses either. Not that you warriors are into that sort of thing.
    (15)

  2. #2
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Drakkaelus View Post
    They really need to give PLD/DRK a reason to want to use their enmity combo. Especially DRK. It almost feels like you're being punished if you use Power Slash too often. Something about that seems wrong.
    Quote Originally Posted by MagiusNecros View Post
    Poorly designed IMO. PLD Enmity Combo has an effect. DRK's ironically really doesn't. Honestly surprised they didn't plop Int Down on PS. And give Delirium something else. Like Magic Vulnerabilty up or lower an opponent's accuracy by a certain degree.

    Or even a damn silence.
    Personally, I think one of the big issues plaguing tanks in general are Enmity Combos, full stop. FFXIV is the only trinity MMO I've played where a tank has to choose between aggro and damage. Common sense tells us that if a tank is doing more damage while in his defensive stance, then his threat should be fantastic. Counter-intuitively, this is not the case in FFXIV. (Unless you're playing a warrior.) Having seperate combos for threat and damage does nothing for class complexity (It actually simplifies it considerably. Want more threat? Do your threat combo. Nrrrrrrrrrr.)

    Mandatory Enmity combos should be given the boot. They're a hindrance, a clunky mechanic and a slayer of fun. Tanks should have unique priority systems to distinguish their play from other classes, not 1-2-3 or else. (Unless you're a warrior.)
    (3)

  3. #3
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lyth View Post
    snip
    You make some of the most artfully objective posts on these forums, so thank you for that. Good perspective.

    Quote Originally Posted by Galgarion View Post
    They're a hindrance, a clunky mechanic and a slayer of fun.
    I would not be opposed to this change at all.
    (0)