Not a bad idea ether.Simple solution to this is make self melding available with alexandrite (just like the relic was melded) and have the alexandrite able to be bought with X number of poetics or esos. Same rules apply as relic. Breaking materia doesn't break the alexandrite.
Crafters can craft and sell the alexandrite. Best of both worlds much like glamour prisms. If you are acrafter you can make them, if you are not you buy them from a crafter.
I do not think you should be able to just meld something without some type of prerequisite catalyst (alex) or qualifier (crafting level).
I would rather have crafters used for advanced materia exclusively, while allowing everyone to meld on the set slots. But this could work as well.![]()
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I, for one, actually like this idea.Simple solution to this is make self melding available with alexandrite (just like the relic was melded) and have the alexandrite able to be bought with X number of poetics or esos. Same rules apply as relic. Breaking materia doesn't break the alexandrite.
Crafters can craft and sell the alexandrite. Best of both worlds much like glamour prisms. If you are acrafter you can make them, if you are not you buy them from a crafter.
I do not think you should be able to just meld something without some type of prerequisite catalyst (alex) or qualifier (crafting level).
Alexandrites can be farmed via mysterious maps through a daily quest (each maps get you 5 alexandrites). The said maps can also be purchased from Auriana for 75 poetics. So this would be too easy.
Instead, Alexandrites can be used as the main recipe (Much like glamour prism) to create a single use item that can be used for melding, instead of asking a crafter to meld for them.
Suirieko Mizukoshi ofExcaliburLamia
A singular example is hardly a microcosm within a macrocosm, especially if we don't know why the player felt compelled to offer such a grandiose sum of Gil for the meld.
If you had multiple examples of such an incident with similar rational, then we can start calling it a microcosm.
I just feel using this single example as an argument for your position is just weakening your position overall.
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Will agree that I like the Alex idea for a "meld Prism" of sorts, though the question then becomes if it's (1) worth the crafters time to make and (2) would people actually buy it if the price of such a coincidence is too high due to market demand?
I do like the idea though.
IMO to make it fair let all classes meld ONLY the open slot materia while only crafter can overmeld materia.
All I'm saying is that this stuff does happen, despite the number claims in this thread that it does not. My position is quite simple: no one should have to shout for basic melds. No one should feel compelled to pay a tip for basic melds -or- feel the need to offer extravagant tips just to get the attention of someone to perform a meld. This is a textbook microcosm. Let's not argue semantics, the moment we start doing that is when there's no more worthwhile discussion to be had.
This is more or less exactly what we're asking for.
You just want to make your life simpler and get the benefits of those who leveled crafting classes without the need to do so.
Heaven forbid that you actually need some sort of interaction with another player in a MMO.My position is quite simple: no one should have to shout for basic melds. No one should feel compelled to pay a tip for basic melds -or- feel the need to offer extravagant tips just to get the attention of someone to perform a meld.
Compelled to pay for basic melds and baiting using extravagant tips? You're exaggerating since if you have the patience to wait around 5 minutes, there's always a kind-hearted crafter around.
My apologies, I should have checked. It's just hard trying to follow a conversation that's going on in two different threads.
I still haven't seen anyone saying they have been unable to obtain melds, nor having I seen anyone saying they've been forced to pay an exorbitant price because all the crafters are cashing in and gouging them.
I have seen a lot of crafters saying they are happy to do this for free.
Sockets are a nice bonus, it would be a shame if all the complaints over a little inconvenience led to them being removed (i.e. not put on future gear).
Advanced Materia melding has rather limited use outside crafted gear itself and tends to be extremely costly. It really isn't much of a perk.
The more I think on it the more it just seems like only a few aspects should be revised.
1. Melding Materia to slots in armor should be be revised to:
"Slotting Materia"
It should no longer require a crafter and should be done by everyone.
It should no longer require Carbonized Matter.
Upgrading the select item/piece should either:
A. Keep the slotted Materia.
B. Refund the Materia
"Unslotting Materia" should not destroy the materia.
But I understand WHY it gets destroyed.
So I will simply say...
I feel it shouldn't be destroyed. But not having them break/get destroyed might hurt the market.
But...should Materia really be as expensive as it is now?
2. Overmelding Materia
Should require a Crafter.
Should require Carbonized Matter.
Basically works as it currently does.
Reason:
Slotting Materia is pretty much just filling a socket/equipping a piece of gear.
The infamous: "Ball in a hole." Saying.
Overmelding is creating/adding a slot that was never there & placing materia into it to boot.
Which would dictate needing a Catalyst (I assume to forge the new slot & squeeze in the new materia), and exceptional skill with that type of armor/item to pull it off.
Last edited by Defias; 03-03-2016 at 08:28 PM. Reason: Auto-Correct, and minor elaboration.
Again, Overmelding isn't a huge amount of value outside the really expensive progression gear that most crafters don't have the gear to make and for crafting gear itself which is a necessity for making the higher level recipes. In both cases its extremely expensive, packed with RNG and as a result not much of a pay off for crafters.
Again, I think the issue here is ensuring crafters feel they are getting a worthwhile return on time investment, which frankly in HW is even more extreme than it was in ARR due to the Scrip system. Just taking things away is pretty unfair. Even for people who enjoy it, they want to feel adequately rewarded for their efforts.
Last edited by Belhi; 03-03-2016 at 08:50 PM.
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