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  1. #11
    Player
    Cephyon's Avatar
    Join Date
    Apr 2015
    Location
    Ul'Dah
    Posts
    10
    Character
    Cephyon Levinth
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by HPDelron View Post
    They should just get rid of all the stats and have one called "Tank" that automatically improves your mitigation, health and so on. DPS & Healers could have the same things for their respective stuff.
    Actually at that point, we can just collapse that into single stat called "Power" that automatically improves things depending on your role at the time. No need for different classes/roles to have different gear!
    Actually at that point, we can just number gear tiers with no need for stats at all! You could just have a single number that rates how good your character is at stuff
    Actually at that point, we can just get rid of the gear and have your number go up as you clear content.
    Glad my post inspired you to register on forums and post! I simply say get rid of it because all people do is complain about it. but you can take it this way too
    (0)

  2. #12
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ragology View Post
    Having parry and block gives us things to proc with though, kind of like evasion allowing use of Haymaker. Makes combat seem a bit more active.
    The only works when you design a class around that. Blocks themselves aren't that bad currently because of this very reason (PLD mitigation is tuned around them and we have abilities that can manipulate or react to blocks).
    Quote Originally Posted by Reynhart View Post
    Parry should be like Crit.
    Not a reliable stat, but a "wow, sweet" effect when it procs.
    Here, the ratio is not very much, and the effect is meh.
    You'd need either notable mitigation from parries or the ability to negate an attack with parries. The former would probably benefit WAR and DRK a little too much, the latter would be OPd in the current game.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #13
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Duelle View Post
    You'd need either notable mitigation from parries or the ability to negate an attack with parries. The former would probably benefit WAR and DRK a little too much, the latter would be OPd in the current game.
    I'd argue that 20% is pretty notable - that's the mitigation provided by Rampart, which can make a pretty big difference, when push comes to shove. Ultimately, though, I agree; a chance at 20% mitigation doesn't translate very well to the effectiveness of a stat. If they made it so Parry cut damage by 33-50% instead, though, then it might start feeling a bit better (especially if they gave it a chance of affecting critical strikes, as well). You'd probably have to tweak Dark Dance, Wrath, and Raw Intuition some to accommodate, but this would make Parry a more desirable effect, because you'd be able to feel it more.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  4. #14
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Cephyon View Post
    Glad my post inspired you to register on forums and post! I simply say get rid of it because all people do is complain about it. but you can take it this way too
    If people complain about parry it could mean lots of things. One of those things is that it is superfluous. Another of those things it that it might be tuned incorrect and another is that overall content & encounter designer may be overly skewed towards DPS at expensive to other mechanical elements to the game. The only reason parry should be removed is if the reason complaints are coming in is because it really the first of those issues. In general the conversations about it seem to strongly indicate it's the latter two issues. However only SE has the data to really confirm that one way or another.
    (1)

  5. #15
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    You'd need either notable mitigation from parries or the ability to negate an attack with parries.
    Negating is a bit high, but a really good mitigation would be good.

    And since PLD has Parry and Block, maybe we'll finally see how it's "focused on mitigation".

    I know reality has no place in this game, as I said myself on another topic, but when it comes to protection, a shield is far more important than even a body armor.
    (0)

  6. #16
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Parry doesn't need a buff. If it got buffed, the way the game works it'd still be useless. You'd need to redesign content in the game around it to make it worthwhile.
    (0)

  7. #17
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Wouldn't it be nice if we could literally gear ourselves defensively, using secondaries, during progression, and then switch over to det/crit/sks builds for farming? Oh wait...
    (0)

  8. #18
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Syzygian View Post
    Wouldn't it be nice if we could literally gear ourselves defensively, using secondaries, during progression, and then switch over to det/crit/sks builds for farming? Oh wait...
    You lose almost 250 accuracy by using parry acc > accuracy accessories.
    (0)

  9. #19
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    fyi...Awareness negates critical damage...which also allows for more Parry >.>;
    *hides in a corner*
    (0)

  10. #20
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Violette View Post
    You lose almost 250 accuracy by using parry acc > accuracy accessories.
    Yeah if you literally go for a 100% "perfect Parry BiS", which no one would do.
    (0)

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