Quote Originally Posted by Ragology View Post
Having parry and block gives us things to proc with though, kind of like evasion allowing use of Haymaker. Makes combat seem a bit more active.
The only works when you design a class around that. Blocks themselves aren't that bad currently because of this very reason (PLD mitigation is tuned around them and we have abilities that can manipulate or react to blocks).
Quote Originally Posted by Reynhart View Post
Parry should be like Crit.
Not a reliable stat, but a "wow, sweet" effect when it procs.
Here, the ratio is not very much, and the effect is meh.
You'd need either notable mitigation from parries or the ability to negate an attack with parries. The former would probably benefit WAR and DRK a little too much, the latter would be OPd in the current game.