
Originally Posted by
Albio
Dude, what are you talking about? When have elemental nukes not been linked to BLM? RDM can cast them, but conversely RDM can also cast cure/protect/shell. I don't understand why you're "logic" of linking those spells to WHM is more valid than other's logic of linking nukes to BLM. Can you please name a Final Fantasy game, yes this is a Final Fantasy game, if you doubt me look at your game case, where BLM wasn't capable of casting elemental nukes? Let's see, they could do it in I, II, III, IV, V, IX, X, X-2, XI...gosh, how silly of us to "assume" anything. And the name of this thread is "who got conj so they could be a damage mage?" That means people are going to come on here to discuss why they chose CON and what they based their decision on. It's also pretty indicative that the people who post on this forum are going to say "yes, I got CON to be damage mage." It doesn't mean people can't see it being WHM. And it isn't a forum for you to tell people they're wrong and foolish because they don't agree with you, who by the way, has no actual foundation for his opinion. We might be assuming things, but so are you. I think we should just take a look really quick, for Black Mage conjurer has Thunder, Water, Aero, Blizzard, Fire, Stone, Thunder II, Water II, Aero II, Blizzard II, Fire II, Stone II, Burst, Flood, Tornado, Freeze, Flare, Quake, Shock, Drown, Choke, Rasp, Frost, Burn, Shock II, Drown II, Choke II, Rasp II, Frost II, Burn II, Siphon MP, Shock Spikes, Shock Spikes II, and Sleep. Conjurer for White Mage has Cure, Cure II, Cure III, Rebirth, Raise, Raise II, Shell, Protect, Shell II, Protect II, Repose, Stoneskin, Poisona, Paralyna and Silena. So that is 34 traditionally Black Mage spells to 15 traditionally White Mage spells. Not sure how your math is but, that means the majority of Conjurer's spells are traditional Black Mage spells.