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  1. #61
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by cgbspender View Post
    17% "miss" ! that's way too much. Keep doing that SE, and I won't see the point in helping dps at all.
    Actually 17% really doesn't seem that high lol. Especially not enough to make you fail the dolls in Anti-Tower, as mentioned earlier.

    As for your other point, according to SE your DPS is pointless anyway. Healer DPS isn't accounted for in anything, it is merely a convenience for time in dungeons and clearing raids without the 'optimum' item levels. I am a SCH who loves to DPS , but I don't mind having to meld accuracy to get there. On the other side of the spectrum a lot of healers don't want to DPS at all so at least they can try justifying your mindset and doing zero.
    (0)

  2. #62
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sidra View Post
    It's not just healers...everyone has melding available now so everyone should be expected to use it. Healers just have the benefit of being lucky and gaining more use from the melds than anyone else. Going from missing to hitting stuff is way better than a DPS adding some crit/det/sp in the quantity it can be melded. TierVs come from easy faceroll content - Void Ark and Diadem. TierIVs (which you will use a lot of melding crafted gear)are inexpensive on the MB, and you get 3x per day from each beastmen quest. This isn't some hardcore thing - they put serious effort into making this stuff accessible.
    I'm not saying it isn't accessible. On the contrary I think they did a good job making it so casual players can actually look at using materia. Before the patch dropped I was pretty pleased with the whole idea because it seemed like it would add a small bit of variety and decision making in how you wanted to meld your gear regardless of if you raid or have millions to spend. Healers with more MP vs healers with stronger heals etc etc. But for healers that isn't whats happened instead it looks like this:

    Pre 3.2: Miss rate was so small it was hardly ever happening. The amount they could dps depended on skill level in stance dancing.
    Post 3.2: Healers are missing noticeably and expected to use materia to achieve the same effect as pre 3.2 instead of to improve in any other way.

    It isn't a benefit. We all have melding but only healers are being made to take a step backward so that it looks like we are taking a step forward.
    (1)
    Last edited by BroodingFicus; 02-27-2016 at 06:41 AM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  3. #63
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    I guess it depends on perspective. The way I look at it, healers have the ability to improve their in-game performance via melding more than any other job. I guess that's good post-melding and bad pre-melding. It was gonna be true for raiding anyway, but now it's dungeons too...so be it. But given the abundance of crafted gear, materia and the fact that it's not only Midas Savage gear with a few slots, but also tome and Midas normal gear - I prefer to look at it from the post melded lense, as that's where any player who cares is going to be in pretty short order. 2-4 weeks for most players, in a tier that lasts 6-7 months.
    (0)
    Last edited by Sidra; 02-27-2016 at 06:57 AM.

  4. #64
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Just wanna say I've crafted some 220 gear and melded with accuracy and crit and wow, scholars are even more broken than usual this patch. I never miss anymore and I'm critting every other adlo nearly, it's insane.

    This is what I've always wanted. ;; Thank you SE. Now just please don't nerf me kthx.
    (0)

  5. #65
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ragology View Post
    NO! Your job is to HEAL. Focus on your main role and leave damage to the DPS.

    I would surely do this if people would not badmouth me. I hate DPSing. I only do it because people point fingers when I don't. And SE is making my life even harder by letting my Assize miss all 8 mobs on a pull.
    (3)

  6. #66
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Sidra View Post
    The way I look at it, healers have the ability to improve their in-game performance via melding more than any other job. I guess that's good post-melding and bad pre-melding. It was gonna be true for raiding anyway, but now it's dungeons too...so be it. But given the abundance of crafted gear, materia and the fact that it's not only Midas Savage gear with a few slots, but also tome and Midas normal gear - I prefer to look at it from the post melded lense, as that's where any player who cares is going to be in pretty short order.
    Yes, all the crafted gear that costs twice the price of a small house or more. That's such a reasonable option for most people...

    And you can tell me how easy gil is to get until you're blue in the face...doesn't mean I will think it's a good idea to make players feel like they have to dump millions into items they wouldn't have otherwise just to accommodate a terrible stat.
    (2)

  7. #67
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jerichai View Post
    Yes, all the crafted gear that costs twice the price of a small house or more. That's such a reasonable option for most people...

    And you can tell me how easy gil is to get until you're blue in the face...doesn't mean I will think it's a good idea to make players feel like they have to dump millions into items they wouldn't have otherwise just to accommodate a terrible stat.
    Hey you're on my server, if you want crafted healer gear hit me up. I'll do it for free if you get the materials together just to prove to you that it doesn't cost even one million. Just buy the ESO mats and the rest are easy, most expensive is frost cotton bolls that cost about 15k each.
    (0)
    Last edited by FoxyAreku; 02-27-2016 at 10:51 AM.

  8. #68
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by FoxyAreku View Post
    Hey you're on my server, if you want crafted healer gear hit me up. I'll do it for free if you get the materials together just to prove to you that it doesn't cost even one million. Just buy the ESO mats and the rest are easy, most expensive is frost cotton bolls that cost about 15k each.
    While I appreciate the offer, I am going to have to respectfully decline. Not everyone is going to have that kind of opportunity, and I don't want to encourage the developers to have achieving boring stat requirements tied to purchased gear. I have nothing wrong with the crafters or what they're selling, but that kind of gear should be saved for min/maxing, glamour, or catch up/role changing for people in a hurry. No being able to hit things in 4 man content.
    (2)

  9. #69
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jerichai View Post
    While I appreciate the offer, I am going to have to respectfully decline. Not everyone is going to have that kind of opportunity, and I don't want to encourage the developers to have achieving boring stat requirements tied to purchased gear. I have nothing wrong with the crafters or what they're selling, but that kind of gear should be saved for min/maxing, glamour, or catch up/role changing for people in a hurry. No being able to hit things in 4 man content.
    It's not a rare opportunity though. I've never met a crafter who wouldn't do something for relatively cheap if you provided all the materials.

    Most I've ever seen is a 500k crafting charge at most, but there's plenty of people who will do it for 200k or even 100k. It's really not much...

    Though I do agree that dungeons shouldn't be a place where you have to consider accuracy. .-. They should at least make cleric stance give an acc bonus.
    (0)

  10. #70
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Jerichai View Post
    Yes, all the crafted gear that costs twice the price of a small house or more. That's such a reasonable option for most people...

    And you can tell me how easy gil is to get until you're blue in the face...doesn't mean I will think it's a good idea to make players feel like they have to dump millions into items they wouldn't have otherwise just to accommodate a terrible stat.
    The current crafted gear is only expensive because it's brand new. In terms of effort to craft and acquire - it's very minimal. Right now, if you are buying off the MB you're kinda screwed. But because of the lack of effort needed to make the items, the prices are going to come down in very short order. And even if they don't, spend 5 minutes to hit a node, spend 160 esoterics, and send a crafted an HQ seafood stew and 250k to a crafter friend. Item acquired. Honestly, for how good the gear is, it's crazy how easy the items are to make. Not a single ingredient takes any time investment.

    Now, I am not gonna disagree Accuracy is kind of a dumb stat. If they removed it from the game, I wouldn’t complain. But it doesn't matter, I don't make the game – I play it…and this game has accuracy. The point is, in this game, as it currently exists - it's stupid for healers to complain about accuracy, since that's a problem they themselves have the ability to easily alleviate.
    (0)

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