Gotta admit, the fact that some tanks will quit tanking because less DeePeeEss is pretty funny to me.

Like... literally nothing has changed about how the jobs function. You can still maximize DPS and contribute via damage and utility to trials, raids and dungeons. The que time will still be hella fast, and you're still going to be tanking. Just hitting a little less hard and with more health.

Is this game's meta this obsessive with damage? Even when the damage isn't/won't be necessary, it's this big of a deal?