So... Why do grit and oaths in your changes have longer recasts than WAR... And an mp cost? Wouldn't having an mp cost give them justification to have shorter recasts than defiance/deliverance?


So... Why do grit and oaths in your changes have longer recasts than WAR... And an mp cost? Wouldn't having an mp cost give them justification to have shorter recasts than defiance/deliverance?


Because we get the 20% damage mitigation instantly, WAR doesn't. It has to spend an extra GCD (Inner Beast) to get it. And our tank stance damage penalties are lower. (15% and 20% vs. WAR's 25%. FoF uptime is essentially a 10% boost. So PLD has 0.85*1.1=93.5% tank stance DPS, DRK has 0.8*1.15=92% tank stance DPS, and WAR has 0.75*1.2=90% tank stance DPS.)
Honestly the Grit recast time could be even longer since deactivating it doesn't trigger the CD, and this would encourage efficient Blood Weapon uptime out of Grit (since BW's recast time is 40 seconds and at least 2 uses of BW is par for the course to making dropping Grit worth it against a hard-hitting boss, in terms of both DPS and MP recovery).
The MP cost by itself isn't a justifiable balance by itself since we have MUCH larger MP pools than WAR and multiple ways of recovering said MP.
Hell, PLD will get more than half the MP cost of SwO/ShO back just by following their standard rotation (Riot Blade), before they'll be off cooldown. Not a big deal if you ask me.
Last edited by Syzygian; 02-23-2016 at 02:03 PM.
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