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  1. #11
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    I totally agree (with the need for events), but I think it has to do with the current status of the game. Really, no one should be playing this game right now. They should just shut down the servers while they fix the core mechanics. Until then it doesn't make too much sense to add activities such as this because they will be built based on a game that probably won't exist (in its current state) in a year. All that said, I would love to see things like Nyzul, Einjerhar (sp?), Limbus, Sea, that were fun events that gave varieties of gear for different purposes. Unfortunately, in addition to the aforementioned issues, this game isn't set up to be gear dependent like FFXI was, and therefore setting up events that spam out gear will probably phase out any other events because there will then be a new better piece and no one will want whatever the last event dropped. So how do you make events that allow you to build up gear but also don't kill previous content? Not sure what the answer is for FFXIV.
    (0)

  2. #12
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Pyrix View Post
    I agree with Wolfie your idea is terrible and is everything that is wrong with the older MMOs. Nothing should feel like painful, unfun work. Have work, yes, but make that work fun.
    Not saying it would necessarily be painful unfun work. People seem to voice pretty loudly that they like grouping up with people and killing monsters in this game. Some even like grinding. But they just need a reason to group up. I'm just saying we need to create a long turn goal in the form of grouping up for people.

    Don't get confused and think im suggesting that this idea becomes the center of the game. Cause thats not the case. A simple feature that requires time as a "side" thing.

    FFXI did this to a degree with merit points. Yes it was much more rewarding to increase your stats and lower cool down timers and stuff.. but it was just to give people a reason to kill stuff with their cap jobs "in-between" things like sky and limbus etc etc.
    (0)

  3. #13
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    The Moogle Maze Idea:

    Players are transformed into a moogle and put in the center of a maze, they must attempt to escape the maze as quick as possible. Taking a wrong turn causes the player to be teleported back to the center of the maze.

    First player out wins a cosmetic clothing reward, possibly in the form of a moogle costume or something like that, with possible battle equipment being rewarded for escaping in a very short amount of time.

    Maze would be doable once per every 1.19 leve reset and would be a different maze each time to keep things fresh.

  4. #14
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Gidonoidon_Sur View Post
    I totally agree (with the need for events), but I think it has to do with the current status of the game. Really, no one should be playing this game right now. They should just shut down the servers while they fix the core mechanics. Until then it doesn't make too much sense to add activities such as this because they will be built based on a game that probably won't exist (in its current state) in a year. All that said, I would love to see things like Nyzul, Einjerhar (sp?), Limbus, Sea, that were fun events that gave varieties of gear for different purposes. Unfortunately, in addition to the aforementioned issues, this game isn't set up to be gear dependent like FFXI was, and therefore setting up events that spam out gear will probably phase out any other events because there will then be a new better piece and no one will want whatever the last event dropped. So how do you make events that allow you to build up gear but also don't kill previous content? Not sure what the answer is for FFXIV.
    I agree, they should of shut down the servers and just redid it from the ground up. Hell they could have just called it FFXV. But they didn't. They kept it open for people to beta test it for them.

    And yes your totally right. The gear needs to not diminish in value so rapidly if they invested a large amount of time into obtaining them.

    why i think the CoP rings from 11 worked out so well, cause they were re useable on other classes easily and were not major pieces of equipment like a body piece or leg piece...just a ring.

    cosmetic gear like bikini's will never diminish cause they are just underwear and are just for the sake of cosmetics.
    (0)

  5. #15
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Triple Triad would be a pretty big sink.
    (3)

  6. #16
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The game does need long term goals for its current playerbase, especially the loyal ones who been with the game awhile. Content is not coming fast enough for alot of people, it is why we are seeing hardcore people "take breaks" between patches which is a really bad sign in a mmo.

    There needs to be a timesink element, or if you want a nicer sounding word since that sounds negative... long term goals for the hardcore people to work to that keep them busy until new content can be completed.

    -Bring back the fame element make a reason to do all the quest besides pointless armor rewards and minuscule sp gains. Have some decent rewards from finishing all the existing content.

    -Add some NMs that are not 5min spawns (yea people are against that because of camping, but it is a great thing to keep hardcore ppl happy and busy)

    -Come up with really long quest that people can complete over time, but it takes 2weeks-2months to complete. Give it a decent reward so people want to do it... Say a ring with +10critical (no other crit accessory available so would give an incentive to do it)
    (0)

  7. #17
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sypherblade View Post
    Not saying it would necessarily be painful unfun work. People seem to voice pretty loudly that they like grouping up with people and killing monsters in this game. Some even like grinding. But they just need a reason to group up. I'm just saying we need to create a long turn goal in the form of grouping up for people.

    Don't get confused and think im suggesting that this idea becomes the center of the game. Cause thats not the case. A simple feature that requires time as a "side" thing.

    FFXI did this to a degree with merit points. Yes it was much more rewarding to increase your stats and lower cool down timers and stuff.. but it was just to give people a reason to kill stuff with their cap jobs "in-between" things like sky and limbus etc etc.
    The problem is that it creates a really s***ty dichotomy because of the rewards. If you remove the 'exciting' or 'fun' aspect (which is unavoidable in long grinds), the worth of the rewards is now based solely on the time and effort investment.

    If they are worth the time/effort investment, and especially if the rewards are top notch, they become something that's required. Merits became required in a lot of FFXI's areas; some meripo parties and end-game LSes denied you if you didn't already have some merits, your class was incomplete, etc. The grind becomes unavoidable by the people who didn't want it or don't like it.

    If they are not worth the time/effort, then very few people will actually do these events (think Voluptuous Vivian from FFXI).

    Whereas if developers focus on making FUN content as opposed to just long content, people are more willing to overlook the time and effort they spend. Making long content just for the sake of having content is an extremely terrible way of developing a game and it sets the precedent that the devs are willing to throw in half-assed patchwork instead of making good content.
    (0)

  8. #18
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Zantetsuken View Post
    Triple Triad would be a pretty big sink.
    Excellent idea
    (0)

  9. #19
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Wolfie View Post
    The problem is that it creates a really s***ty dichotomy because of the rewards. If you remove the 'exciting' or 'fun' aspect (which is unavoidable in long grinds), the worth of the rewards is now based solely on the time and effort investment.

    If they are worth the time/effort investment, and especially if the rewards are top notch, they become something that's required. Merits became required in a lot of FFXI's areas; some meripo parties and end-game LSes denied you if you didn't already have some merits, your class was incomplete, etc. The grind becomes unavoidable by the people who didn't want it or don't like it.

    If they are not worth the time/effort, then very few people will actually do these events (think Voluptuous Vivian from FFXI).

    Whereas if developers focus on making FUN content as opposed to just long content, people are more willing to overlook the time and effort they spend. Making long content just for the sake of having content is an extremely terrible way of developing a game and it sets the precedent that the devs are willing to throw in half-assed patchwork instead of making good content.
    You make a good point in how top notch will become a requirement. I will remove the CoP ring idea. Cause i agree that people will think they HAVE to obtain the items and then SE will base future content assuming people have said equipment.
    (1)

  10. #20
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Xatsh View Post
    The game does need long term goals for its current playerbase, especially the loyal ones who been with the game awhile. Content is not coming fast enough for alot of people, it is why we are seeing hardcore people "take breaks" between patches which is a really bad sign in a mmo.

    There needs to be a timesink element, or if you want a nicer sounding word since that sounds negative... long term goals for the hardcore people to work to that keep them busy until new content can be completed.

    -Bring back the fame element make a reason to do all the quest besides pointless armor rewards and minuscule sp gains. Have some decent rewards from finishing all the existing content.

    -Add some NMs that are not 5min spawns (yea people are against that because of camping, but it is a great thing to keep hardcore ppl happy and busy)

    -Come up with really long quest that people can complete over time, but it takes 2weeks-2months to complete. Give it a decent reward so people want to do it... Say a ring with +10critical (no other crit accessory available so would give an incentive to do it)
    The fame element. Thats going on the OP. Nice
    (0)

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