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  1. #1
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by MagiusNecros View Post
    You raise a fair point. Since Dark Arts is the DRK's main gimmick I feel Dark Arts should have an effect on the HW gained skills. Only AD and CnS have this. Salted Earth, Plunge, and Sole Survivor having enhanced effects would be interesting to see.
    You have to be careful with this. DRK's rotation is already a veritable sea of button mashing without giving everything DA effects. Giving things like Plunge and SaE DA effects, you'd have to not make them *too* good or, between those and DP/DACS, DASE would barely have any room in the rotation.

    Any added DA effects would have to be on situational abilities and not things that are a regular part of the rotation, which is already incredibly busy.
    (1)
    Last edited by Syzygian; 02-23-2016 at 05:05 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Syzygian View Post
    You have to be careful with this.
    Easy.
    Increase Soul Eater's basic potency to 350, and make Dark Arts only increase the leech effect to 150%. There, one less skill where you would use Dark Arts as an OT. It would probably be a little DPS loss, since you use DA on the majority of Soul Eater, but it wouldn't really be a big deal.
    It's the same for Dark Dance and Dark Mind, wich are not very useful when you're not MT.

    This way, you could have DA+Blood Weapon refill HP or TP, since you'd need less MP back.

    This way, wether you're MT or OT, you wouldn't spend Dark Arts on the same thing, and you could have a very different feel and a distinct utility.
    (0)