

Dark Arts + Sole Survivor could give a buff/debuff not tied to the death of the target. This way, it could be useful even when there's no add around.
What if it is enhanced by Dark Arts to offer a essentially a 15 second trick attack? Does not stack with a Ninja's Trick attack but they could be chained after each other. As it stands Sole Survivor has very little use in a boss encounter with little to no adds.
This way you have a choice to either possibly refund HP/MP stores or simply employ more raid damage.
A mere suggestion.


You have to be careful with this. DRK's rotation is already a veritable sea of button mashing without giving everything DA effects. Giving things like Plunge and SaE DA effects, you'd have to not make them *too* good or, between those and DP/DACS, DASE would barely have any room in the rotation.
Any added DA effects would have to be on situational abilities and not things that are a regular part of the rotation, which is already incredibly busy.
Last edited by Syzygian; 02-23-2016 at 05:05 AM.


Easy.
Increase Soul Eater's basic potency to 350, and make Dark Arts only increase the leech effect to 150%. There, one less skill where you would use Dark Arts as an OT. It would probably be a little DPS loss, since you use DA on the majority of Soul Eater, but it wouldn't really be a big deal.
It's the same for Dark Dance and Dark Mind, wich are not very useful when you're not MT.
This way, you could have DA+Blood Weapon refill HP or TP, since you'd need less MP back.
This way, wether you're MT or OT, you wouldn't spend Dark Arts on the same thing, and you could have a very different feel and a distinct utility.
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