Results -9 to 0 of 16

Threaded View

  1. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Gonna post my wishlist soon of "if DRK was better then it is."

    But I wouldn't mind it if it got that effect if you DA enhance it.

    DRK skill changes:

    Unleash - Potency doubled on Unmend proc.

    Blood Weapon - Duration needs to be either a few seconds longer or on par with Bloodshower.

    Power Slash - Have it mirror Rage of Halone and apply INT down. How often are you actually using this weaponskill? Not much.

    Shadow Skin/Wall - boosted mitigation with Dark Arts enhancement

    Delirium - Replaces Int Down with Magic Vulnerability up. Increases magic attacks on target by 10%. Mirrors Storm's Eye/Dancing Edge but for magic casters.

    Living Dead - Healing requirements reduced to 50% of max HP total. Soul Eater potency doubled under Living and Walking Dead.

    Walking Dead - All MP related skills cost 0 MP. Dark Arts still costs MP. Phys/Mag vulnerability down.(20% damage reduction) All attacks you inflict generate HP returns. Effect is not dispelled until timer elapses. At the end of your timer you will die if you did not receive 50% healing. If you live damage reduction and enhanced bonuses to stats and potency increases disappear.

    Salted Earth - Scourge DoT effectiveness is doubled while in circle. DA enhancement employs a passive Blind in the same vein as a SMN's SF's Slow.

    Sole Survivor - DA enhancement adds a 10% TP restore in addition to the existing 20% HP/MP restore.


    Just some of my ideas. Fret not most of them are pretty horrible.
    (0)
    Last edited by MagiusNecros; 02-23-2016 at 05:07 AM.