Quote Originally Posted by Alahra View Post
Context is key. The post I was responding to said they didn't agree with the information being stored locally. If it weren't stored locally in some fashion, the server would need to do regular checks to make sure they were current, which would increase the server load.
Yes, if they were only on the server and not locally. But if they were kept client-side while playing (cache memory style, I guess), and only updated to and from the server when logging out or in, it wouldn't tax server load that much, and it wouldn't matter when playing. It would potentially mean not having to suffer quite as much from corrupted character data (unless it would mean the update to server got corrupted as well). And, it would potentially not matter if you logged in from console or PC, as long as you used the same control system (keyboard+mouse or controller) on both.
And it was the "keep it local while playing, just update to/from server on login/logout" that Waliel suggested =) Perhaps not the perfect response to the context your response was in, but it was a suggestion of a compromise of the two.