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  1. #281
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ThusFarJay View Post
    While I agree, in part, with your response. You can differentiate between a console player and a PC player by examining the character. Console players will have their exclusive console based gamertag listed.
    Except that "console ID" tag doesn't show up for PC players that checks them out.
    (0)

  2. #282
    Player
    Cromi_Jobly's Avatar
    Join Date
    Oct 2015
    Posts
    62
    Character
    Cromi Jobly
    World
    Diabolos
    Main Class
    Machinist Lv 60
    What about Steam players vs. those of us that downloaded the game directly or bought the CDs? I think Steam is holding this game back and should be separated since they have their glitchy interface to worry about.

    And why we're at it, let's separate players based on if they're using controllers, standard mouse / keyboard, or gaming mouse /keyboard setups.

    And how dare those Japanese players come onto our NA servers speaking their funny language in our chats, servers need to be region locked.

    And I'm going back playing my PS1 emulator on my smartphone now until raid time because I could care less about graphics and capabilities as long as I'm having fun.
    (5)

  3. #283
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cromi_Jobly View Post
    And why we're at it, let's separate players based on if they're using controllers, standard mouse / keyboard, or gaming mouse /keyboard setups.
    Oh I know! The incredibly un-natural way mouse keyboard players move around, so stiff and robot like. At least controller players avatars move relatively naturally.We must split the population based on thus, we must!
    (4)

  4. #284
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    You can't believe everything on the internet, but you might find an interesting read.

    http://www.pcworld.com/article/20291...-compete-.html

    It actually goes into a bit of detail, and compares the PS4's internals to that of the standard line of AMD hardware.

    Take that for what it's worth, and make your own decision of whether or not the PS4 will be holding PCs back in the near future. I know there are still millions of players playing on dinosaurs (probably with CRT monitors, as well), so again, take that with a grain of salt.

    It's not a surprise to anyone that if you're capable, and have the desire to build (or buy) a custom gaming PC, you're going to always be several steps ahead of anything that is specifically built and marketed to a massive audience while holding a reasonable price tag.

    http://na.finalfantasyxiv.com/lodest.../blog/2762690/ for my HW benchmark results.
    (0)

  5. #285
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    1.6ghz amd cpu
    gpu that's supposed to be as -good- as amd 7870
    No way PS4 is holding anything back, it must be an opinion.
    Silky smooth unstable 20-40 fps.
    Not saying PS4 support should be dropped, but don't be delusional.
    (0)

  6. #286
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,223
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Im more curious as to what is actually being held back, what would be improved when they do drop ps3? Is it just a graphic/performance thing? Cause it feels like that's just more of a preference if anything, now if there was some kind of game play improvements and content overall then Great! But I dunno, would SE actually change there way once they do drop ps3 or will they just continue doing the normal routine...
    (0)

  7. #287
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Hanayumi View Post
    Im more curious as to what is actually being held back, what would be improved when they do drop ps3? Is it just a graphic/performance thing? Cause it feels like that's just more of a preference if anything, now if there was some kind of game play improvements and content overall then Great! But I dunno, would SE actually change there way once they do drop ps3 or will they just continue doing the normal routine...
    The possibilities are pretty endless once they drop an inferior machine from their list of limitations. Basically, we can move into things like real tessellation (that thing that makes objects look less like flat textures). We can utilize processes that require a bit more computational power (watch out, dinosaurs!) and we can make way for things that require more storage space. Not just physical storage (such as the required hard disc space) but also things that require more RAM. Things such as larger, open world maps with larger draw distances that eliminate that whole instance of seeings like a forest or fortress appearing in front of you from out of nowhere. They did this back in 1.0, so there's no reason it can't be done again. They're not things that are truly game breaking, but they simply make the game more enjoyable to play because you ultimately have less breaks in between doing what you want to do. Nobody likes loading screens. Nobody has ever liked them. We should always be asking for games to push the limits of our machines, otherwise we really have no reason to have left the NES behind.
    (2)

  8. #288
    Player
    raymon's Avatar
    Join Date
    Aug 2014
    Posts
    193
    Character
    Khuja'to Kurozuki
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Klamor View Post
    snip
    nobody is really sure what will happen if the PS3 gets dropped (i don't want it to but its likely to happen by as early as 4.0) also 1.0 was very poorly optimized with common PCs struggling to run it.
    (0)

  9. #289
    Player
    Khanscott's Avatar
    Join Date
    Jun 2013
    Posts
    272
    Character
    Aevis Sylph
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Playing XIV on PS3 was one of the most painful things I did in 2.0. Graphics and controller mean little to me. Its the load times that killed it for me. The PS4 has full kb/m support for XIV anyway; as meaningless of an arguement that topic is. This has never ran well on PS3, but this is a business and until the bottomline is affected S-E will not care. As for PS3 holding players back, my former static's OT was better than tanks I know with PCs meatier than mine. And my rig is pretty dang meaty.
    (0)

  10. #290
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by raymon View Post
    nobody is really sure what will happen if the PS3 gets dropped (i don't want it to but its likely to happen by as early as 4.0) also 1.0 was very poorly optimized with common PCs struggling to run it.
    You're talking about the fact that PCs 5 years ago were struggling to run it. That's kind of the point though. Consoles are built with technology and hardware that is at least a year and a half old before the system even reaches the store shelves. I played 1.0 on an old Asus Republic of Gamers laptop with a 260M. It ran fine. I've already mentioned that there are still probably millions of people playing on ancient computers and of course games have to be designed with that in mind. However, limiting a game based on the requirements of a system that is already "old" by technology standards is exactly what the issue is at hand, and why people feel like "consoles are holding us back" with regards to the potential processes a game uses to deliver us its content.

    There are plenty of games on the market today that are built with as "cutting-edge" technology as possible, and PC gamers (not the ones who simply play a given game on a PC) will often build their machines with the intent of having it powerful enough to run any given high-performance game on their rig, and to also be "future-proof" with that is expected to be released for the coming years. There's a difference between having something like the PS4, for example, saying it supports 4K resolutions (being capable of drawing the picture with reasonable refresh rate) and having a machine that is actually built specifically with the intent of 4K gaming to where it's optimized for just that.

    We're getting a bit off the topic of the original post here, but it's not hard to tell that the debate of Console VS PC is related to not just what a particular machine is capable of doing right now, but what it'll be capable of supporting in the future compared to another machine.
    (0)

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