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  1. #71
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NoalleGospell View Post
    While all this changes are great, you forgot the most important one:

    [3.0] The casting animation for the Bard action Wanderer's Minuet has been adjusted. Upon execution, player characters will now appear to pull back on the bow instead of nocking an arrow.

    YESSSSSSSS! Finally!
    finally !have been asking to change it since 3.0 , oh well i dont have -10% physical debuff but at least i have a cool casting animation
    (1)

  2. #72
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by NoalleGospell View Post
    While all this changes are great, you forgot the most important one:

    [3.0] The casting animation for the Bard action Wanderer's Minuet has been adjusted. Upon execution, player characters will now appear to pull back on the bow instead of nocking an arrow.

    YESSSSSSSS! Finally!
    Yup MOST IMPORTANT CHANGE EVER!
    (2)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  3. #73
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Warlyx View Post
    lol what? really? while im happy for MCH ....it makes me mad that they are getting what we have been asking for 2 years , a song to boost physical dmg the same way foes do.... remove battle voice for it...and we are on the same page
    MCH still can't do both, and using bishop hypercharge for magic damage still comes at a rather significant dps loss to the MCH themselves.

    Quote Originally Posted by Warlyx View Post
    finally !have been asking to change it since 3.0 , oh well i dont have -10% physical debuff but at least i have a cool casting animation
    Inb4 they use the new animation for Iron Jaws.

    Quote Originally Posted by NoalleGospell View Post
    While all this changes are great, you forgot the most important one:

    [3.0] The casting animation for the Bard action Wanderer's Minuet has been adjusted. Upon execution, player characters will now appear to pull back on the bow instead of nocking an arrow.

    YESSSSSSSS! Finally!
    (3)
    ____________________

  4. #74
    Player
    twoheadedenby's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    22
    Character
    Gabriel Bajhiri
    World
    Behemoth
    Main Class
    Bard Lv 60
    Hopefully the new animations will make the class look and feel more fluid again, but nothing's going to address the underlying clunkiness until BRD's dependence on oGCD-weaving is addressed (or, in an ideal universe, WM was altered/removed, but that's a complete fantasy). I'm concerned the class will now have the same issue as MCH where non-WM attack animations are extremely short and samey to allow for the cast animation that isn't present, resulting in combat where your character is stiff and idle for two-thirds of it. I'd also like them to think about addressing the issue both classes face where half (three-quarters in MCH's case) of their body is completely stiff and unmoving during most animations to allow for movement that's not happening under WM/GB.

    SE either need to embrace cast times completely or rethink them because these half-measures result in some severe aesthetic compromises that makes both jobs feel half-finished compared to melee and casters.
    (4)

  5. #75
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Looking forward to the new WM animations.
    WP change isn't amazing, but I'll make an effort to use it mid battle now.
    (0)

  6. #76
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    With the Hyperbuff, and Rain's debuff mattering a lot less, MCH should now be about ~20-100 contributed DPS ahead of Bard in a typical fight with moderate to light adds. (That's including the over-hyped stat scaling gap)

    They're also more mobile, have more flexibility with their support skills, have actually-less variance, and are better for those 20-30 second group DPS checks we tend to see.

    Unless there's another A1 type fight for some reason, a return of Quarantine, or something WP can break... I don't quite know why a group should bring a BRD? Outside of "bringing the better player" of course. The rarity of quality MCHs, and people failing at double Faust, are possibly going to be the only things allowing BRDs to have raid slots.
    (1)

  7. #77
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Cetonis View Post
    The rarity of quality MCHs, and people failing at double Faust, are possibly going to be the only things allowing BRDs to have raid slots.
    Maybe the groups will want great MCHs, the question is if they will be able to find them...

    "Looking for a good MCH! ... uh, oh, we can't find any, gotta take the bard then >_>"

    It will be interesting to see how much will the MCH population increase tho
    (0)

  8. #78
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I'm so glad SE is changing BRD's casting animation while under WM.
    I hope they are changing the sound as well. >w>
    (0)

  9. #79
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RiceisNice View Post
    MCH still can't do both, and using bishop hypercharge for magic damage still comes at a rather significant dps loss to the MCH themselves.



    Inb4 they use the new animation for Iron Jaws.



    Omfg I hate you, your signature made me thing a bug was trapped inside my screen for a moment wtf
    (0)

  10. #80
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Cetonis View Post
    I don't quite know why a group should bring a BRD? Outside of "bringing the better player" of course.
    This is irrelevant. Player skill is, by far, the most important thing to consider when forming a raiding group. And this won't change. (Well, players behavior and raiding schedules are above that, but I'll assume these requirements are met.)
    I mean, knowing the theorical maximum DPS of a job absolutly doesn't matter since the number of players who can achieve that and have a perfect team synergy is ridiculously small compared to the overall number of players attempting end-game content. In fact, I'll even call these players the rare exception.

    With a DPS numbers range so wide in practice, the "on paper" stuff means nothing.

    People speaking about theory crafting are often the first to forget the reality of the game and the fact that perfection doesn't exist. So, when you ask "why would people bring a BRD in their group?", you cannot exclude the answer "because it's the best we found" since, in practice, it'll be the most likely answer you'll get, and by far.


    (Besides, MCH doesn't have Foe Requiem+Battle Voice and Warden's Paean. If you have a caster and a WAR in your team, then the utility of a BRD will skyrocket to a point where this theorical "20-100 contributed DPS" is pointless.)
    (2)
    Last edited by Fyce; 02-20-2016 at 02:26 PM.

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