finally !have been asking to change it since 3.0While all this changes are great, you forgot the most important one:
[3.0] The casting animation for the Bard action Wanderer's Minuet has been adjusted. Upon execution, player characters will now appear to pull back on the bow instead of nocking an arrow.
YESSSSSSSS! Finally!, oh well i dont have -10% physical debuff but at least i have a cool casting animation
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Yup MOST IMPORTANT CHANGE EVER!While all this changes are great, you forgot the most important one:
[3.0] The casting animation for the Bard action Wanderer's Minuet has been adjusted. Upon execution, player characters will now appear to pull back on the bow instead of nocking an arrow.
YESSSSSSSS! Finally!
(super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
Recruitment code if you are starting out: FTB8JBQ5
MCH still can't do both, and using bishop hypercharge for magic damage still comes at a rather significant dps loss to the MCH themselves.
Inb4 they use the new animation for Iron Jaws.
While all this changes are great, you forgot the most important one:
[3.0] The casting animation for the Bard action Wanderer's Minuet has been adjusted. Upon execution, player characters will now appear to pull back on the bow instead of nocking an arrow.
YESSSSSSSS! Finally!![]()
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Hopefully the new animations will make the class look and feel more fluid again, but nothing's going to address the underlying clunkiness until BRD's dependence on oGCD-weaving is addressed (or, in an ideal universe, WM was altered/removed, but that's a complete fantasy). I'm concerned the class will now have the same issue as MCH where non-WM attack animations are extremely short and samey to allow for the cast animation that isn't present, resulting in combat where your character is stiff and idle for two-thirds of it. I'd also like them to think about addressing the issue both classes face where half (three-quarters in MCH's case) of their body is completely stiff and unmoving during most animations to allow for movement that's not happening under WM/GB.
SE either need to embrace cast times completely or rethink them because these half-measures result in some severe aesthetic compromises that makes both jobs feel half-finished compared to melee and casters.
Looking forward to the new WM animations.
WP change isn't amazing, but I'll make an effort to use it mid battle now.
With the Hyperbuff, and Rain's debuff mattering a lot less, MCH should now be about ~20-100 contributed DPS ahead of Bard in a typical fight with moderate to light adds. (That's including the over-hyped stat scaling gap)
They're also more mobile, have more flexibility with their support skills, have actually-less variance, and are better for those 20-30 second group DPS checks we tend to see.
Unless there's another A1 type fight for some reason, a return of Quarantine, or something WP can break... I don't quite know why a group should bring a BRD? Outside of "bringing the better player" of course. The rarity of quality MCHs, and people failing at double Faust, are possibly going to be the only things allowing BRDs to have raid slots.
Maybe the groups will want great MCHs, the question is if they will be able to find them...
"Looking for a good MCH! ... uh, oh, we can't find any, gotta take the bard then >_>"
It will be interesting to see how much will the MCH population increase tho
I'm so glad SE is changing BRD's casting animation while under WM.
I hope they are changing the sound as well. >w>
Omfg I hate you, your signature made me thing a bug was trapped inside my screen for a moment wtf
This is irrelevant. Player skill is, by far, the most important thing to consider when forming a raiding group. And this won't change. (Well, players behavior and raiding schedules are above that, but I'll assume these requirements are met.)
I mean, knowing the theorical maximum DPS of a job absolutly doesn't matter since the number of players who can achieve that and have a perfect team synergy is ridiculously small compared to the overall number of players attempting end-game content. In fact, I'll even call these players the rare exception.
With a DPS numbers range so wide in practice, the "on paper" stuff means nothing.
People speaking about theory crafting are often the first to forget the reality of the game and the fact that perfection doesn't exist. So, when you ask "why would people bring a BRD in their group?", you cannot exclude the answer "because it's the best we found" since, in practice, it'll be the most likely answer you'll get, and by far.
(Besides, MCH doesn't have Foe Requiem+Battle Voice and Warden's Paean. If you have a caster and a WAR in your team, then the utility of a BRD will skyrocket to a point where this theorical "20-100 contributed DPS" is pointless.)
Last edited by Fyce; 02-20-2016 at 02:26 PM.
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