From the 4Gamer interview:
Source: https://www.bluegartr.com/threads/12...er-Translation
So we can have peace of mind for now (laughs). I understand that you'll be increasing the DPS for Machinist, but the DPS can be pretty high right now for players with good command of the job?
Yoshida: Yeah. However, only a small fraction of people are there right now, so we wanted to make some adjustments to operation of the job to make it a bit less difficult to get that return.
Of course, but part of the image of Machinist is that it is more difficult to play.
Yoshida: The original idea for Machinist was to create a job where operation was complex, but it could be strong in the hands of a skilled player. Compared to bard, it's a step up in difficulty and intended as an expert job. However, when players look at a job which has a more complex operation than other jobs, really the only thing they are looking at is how much DPS can it deal.
And because of the difficult operation, it may not put out as much DPS as expected.
Yoshida: In this difficult state, many players think "machinist is weak," and we want to make adjustments to get rid of this negative impression. However, it wasn't really a major adjustment.
I feel like an expert. I wouldn't expect any dramatic changes to the job. Wishful thinking however.