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  1. #25
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    The problem is that PLD's CD are so long that you frequently have to put Hallowed Ground in your usual rotation, losing its "oh shit" component, while WAR and DRK can keep theirs ready.
    Vengence: 120s / Shadow Wall: 180s / Sentinal: 180s
    Inner Beast: 60 seconds (using infuriate to reach 10s uptime) / Shadowskin: 90s / Rampart: 90s
    Raw Intuition:90s / Dark Dance: 60s / Bulwark 180s

    Their most common mitigation, and most likely the one to be most frequently in rotation, rampart, is on-par with Shadowskin, and a little less available than Inner Beast. However, Inner Beast is GREAT for on-demand mitigation for instants.

    Let's take A1S as an example.
    Warrior can do: Inner Beast #1 on missile cast, Inner Beast #2 before the Hypercompressed Plasma, and have Vengence running the entire time (30% uptime entire time, two spikes of 20% mitigation. Could argue that's nearly 50% for the duration, but requires tank stance to do it.)
    Dark Knight: Dark Mind for tank buster, Shadowskin for the duration (Effectively the same as WAR.) Has Shadow Wall as well.
    Paladin: Sentinel on the first/third, Rampart for the duration. Arguably the situation you mentioned - where they would hallow the second.


    Looking it over, I get what you're saying - PLD wont' be garunteed the same level of mitigation consistently in the rotation for magic damage. As stated, however, that partially arises from the issue of Physical vs. Magical. Dark Knight would suffer the same issue on the inverse - if the tank buster wasn't Magic-Based, they'd consistently take more damage than Paladin to the same tank buster and the Paladin could just alternate in their Bulwark to cover the Hallowed.

    Let's not neglect that, in physical encounters, Paladins have an additional level of mitigation on top of their already relatively equal mitigation. As stated, they also have Stoneskin, Clemency, and Divine Veil to help with keeping themselves alive (Can't actually recall if divine veil procs on themselves though.)

    Tl;dr: Duration wise, they're pretty close and equivelent, with Paladin lagging just a little bit behind... for magical encounters.

    Edit: And of course, ym original point...
    Quote Originally Posted by Eidolon View Post
    Paladin is a defensive tank. But a lot of thier mitigation is lost because it's physically defensive. They lacked a little on magic, which is where Dark Knight pulled ahead.
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    Last edited by Eidolon; 02-19-2016 at 08:32 PM.