The problem is that PLD's CD are so long that you frequently have to put Hallowed Ground in your usual rotation, losing its "oh shit" component, while WAR and DRK can keep theirs ready.- Hallowed ground. CD being the only draw back, it's literally invincibility at no disadvantage - compared to DRK (Have to be healed to full to live through it AND have to effectively 'die' to trigger it.) and WAR (Holmgang - BINDS YOU IN PLACE, shortest duration, and leaves you at 1 HP with no benefit other than artificially extending your life if you would've died.)
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