Quote Originally Posted by LadyVal View Post
I'm not even a tank and this feels like a slap in the face. So essentially they switched strength to vitality so tanks have to have more hp AND less DPS? So they are pretty much telling tanks that they can't DPS anymore because they weren't supposed to in the first place? ... Wow. o_o
I played GLA/PLD since day 1, and now I have a DRK 60 and WAR 58, and I tell you: Tanks are OPs right now and I think lower Tank dps is a fair thing.

Solo content (fates/side quests/main quests/job quests/leves): Tanks can kill things almost as fast as dpss, plus survive a lot longer and deal with 2 or 3 enemies at once. Dpss can't.

Party content (primals, dgns, raids): Outside dps checks, we don't have ANY reason to bring a dps to party content. You can go with 6tanks and 2healers and clear any content ( again, outside dps checks). If you do a party with 6 dps and 2 healers, everyone will die eventually. 0 chances to clear any content.

Now, with tank dps Nerf, tanks survivability will suffer in solo content (will take longer to kill something, so: Taking more damage and OOR (out of resource) pretty fast).
For group play, OOR resources too, for both healers and Tanks.

Yeah, I do agree it would be better to raise dps survivability than lower tank dps, but, for the sake of classes balance, this nerf will be a real balance.

#IMO