Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 131
  1. #51
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Youkulm View Post
    They do this all the time. Dungeon drops are almost always DOA, catch up, or glamour. They're never relevant unless it's leveling dungeons. Even the current dungeons drop i185 which is worse than anything you can get easily from Alex or Void Ark.
    Yeah but I don't think they've ever had new dungeon gear be worse than the previous dungeon.

    Like you said, current dungeon gear is 185, it wouldn't make sense to drop 170/180 from the new ones
    (1)

  2. #52
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by karateorangutang View Post
    /shrug I'll still bet my hat.

    It's the easiest way for them to give continued access to a set of gear, unless there is a craftable version in the new update.
    But 3.1 dropped ilvl 185 gear while law gear is ilvl 180, they wouldn't decrease the ilvl in dungeons regardless of how irrelevant that gear is.
    (0)

  3. #53
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Katana190 View Post
    But 3.1 dropped ilvl 185 gear while law gear is ilvl 180, they wouldn't decrease the ilvl in dungeons regardless of how irrelevant that gear is.
    unless they changed the name, and raised it to i195 since the gear is no longer attainable any other way.
    (1)

  4. #54
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Alahra View Post
    This is actually incorrect. It did happen once, but it was actually in 2.4—Snowcloak, Sunken Temple HM, and Sastasha HM dropped tokens for the i90 Myth (AF+1) sets.

    The dungeons added in 2.1 and 2.2 had new sets in addition to dropping older sets that were at the same item level (the ones from 2.1 were mostly recolors, but they did have some modifications).
    Well. I completely forgot about that, my bad. Okay its happened twice then I will stand corrected
    (0)

  5. #55
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alahra View Post
    This is actually incorrect. It did happen once, but it was actually in 2.4—Snowcloak, Sunken Temple HM, and Sastasha HM dropped tokens for the i90 Myth (AF+1) sets.

    The dungeons added in 2.1 and 2.2 had new sets in addition to dropping older sets that were at the same item level (the ones from 2.1 were mostly recolors, but they did have some modifications).
    Twice, darklight gear as well.
    (0)

  6. #56
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by karateorangutang View Post
    unless they changed the name, and raised it to i195 since the gear is no longer attainable any other way.
    I guess we'll just have to wait and see, I get the point your making though since you've made it more clear
    (0)

  7. #57
    Player
    DSaint's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Tonsan Blue
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by LadyVal View Post
    I'm not even a tank and this feels like a slap in the face. So essentially they switched strength to vitality so tanks have to have more hp AND less DPS? So they are pretty much telling tanks that they can't DPS anymore because they weren't supposed to in the first place? ... Wow. o_o
    I played GLA/PLD since day 1, and now I have a DRK 60 and WAR 58, and I tell you: Tanks are OPs right now and I think lower Tank dps is a fair thing.

    Solo content (fates/side quests/main quests/job quests/leves): Tanks can kill things almost as fast as dpss, plus survive a lot longer and deal with 2 or 3 enemies at once. Dpss can't.

    Party content (primals, dgns, raids): Outside dps checks, we don't have ANY reason to bring a dps to party content. You can go with 6tanks and 2healers and clear any content ( again, outside dps checks). If you do a party with 6 dps and 2 healers, everyone will die eventually. 0 chances to clear any content.

    Now, with tank dps Nerf, tanks survivability will suffer in solo content (will take longer to kill something, so: Taking more damage and OOR (out of resource) pretty fast).
    For group play, OOR resources too, for both healers and Tanks.

    Yeah, I do agree it would be better to raise dps survivability than lower tank dps, but, for the sake of classes balance, this nerf will be a real balance.

    #IMO
    (1)
    I must say english is not my primary language, so if you find some grammatical or syntax error, please tell me and I will edit my post. Thank you!!

  8. #58
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Katana190 View Post
    I guess we'll just have to wait and see, I get the point your making though since you've made it more clear
    Yeah. It's not a hate statement. It's just what I would do if I was them. It's easy to code and fixes the problem of making a gear style that is singular in nature attainable in a easy way. As much as it would rub some the wrong way, it is an elegant and simple solution to a problem that would have to be coded some abstract way otherwise.
    (1)

  9. #59
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by karateorangutang View Post
    Twice, darklight gear as well.
    Darklight was added to dungeons that also had new sets because it was the same item level as that dungeon. In addition to dropping the Darklight gear, Lost City/Brayflox HM/Halatali HM dropped the Protector's, Hussar's, Fistfighter's, Shikaree's, Magician's, and Pilgrim's sets, all of which were new at the time.

    Since the new dungeon gear is most likely going to be i200, it will most likely drop new sets. It's rather unlikely that we'll see them alter the item level of the Yasha/Asuran gear to make it fit the dungeon—that's something they've done very rarely.

    Instead, it'll likely be added to Centurio Seals (which mirrors what they did with Soldiery gear when it was made unavailable through Tomes) or perhaps made available in something like Fractal/Neverreap through tokens, to help fresh 60s gear up.

    Quote Originally Posted by Katana190 View Post
    Well. I completely forgot about that, my bad. Okay its happened twice then I will stand corrected
    It's still only happened once. While they added preexisting gear to the 2.1/2.2 dungeons, those dungeons also got new sets at the same time (they dropped two sets for each role). The only dungeons that didn't get new sets at all were the Snowcloak series in 2.4.
    (3)
    Last edited by Alahra; 02-18-2016 at 10:46 PM.
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  10. #60
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alahra View Post
    Darklight was added to dungeons that also had new sets because it was the same item level as that dungeon. In addition to dropping the Darklight gear, Lost City/Brayflox HM/Halatali HM dropped the Protector's, Hussar's, Fistfighter's, Shikaree's, Magician's, and Pilgrim's sets, all of which were new at the time.

    Since the new dungeon gear is most likely going to be i200, it will most likely drop new sets. It's rather unlikely that we'll see them alter the item level of the Yasha/Asuran gear to make it fit the dungeon—that's something they've done very rarely.

    Instead, it'll likely be added to Centurio Seals (which mirrors what they did with Soldiery gear when it was made unavailable through Tomes) or perhaps made available in something like Fractal/Neverreap through tokens, to help fresh 60s gear up.
    It's possible. Just feels like an easy fix when there's so much other more important content coming.
    (0)

Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast