Good change to me. If you solo tank/heal and need the limit break then something is wrong with several of your dps
Good change to me. If you solo tank/heal and need the limit break then something is wrong with several of your dps
The first part is good.
The second part is garbage.
Players should not be punished for party composition. That's just pandering to what you think is the only party composition you should be using. But what do I know I don't raid.
It is actually far more balanced than you realise. With the old system you had a lot of freedom with party comp, and essentially what it came down to was that the fight was designed for TTHHDDDD, but the more optimal setup was THHDDDDD (or in one case THHHDDDD), this "easier" setup had no tradeoff, and became the default way to win a fight.
With the new system we now have choice, we can go the default TTHHDDDD and get a full LB, or try a different setup that will result in more DPS (or an easier time with mechanics), but with the tradeoff of a slower LB bar. What this does is it gets players thinking and experimenting with their DPS to see which method is optimal for their group, and means that there is less of a goto method that SE didn't foresee (better balancing). Yes it sucks that we don't get to abuse the system anymore, but this actually promotes tactical and critical thought, which is what raiding is about.
Also a note: faster LB3 does far less damage than bringing an extra DPS, so this will still be a better system unless LB is needed at a certain time.
Last edited by Lambdafish; 02-16-2016 at 04:28 AM.
Guess we'll wait and see. I'd like to see overall total DPS comparisons with these new changes and see if it is worth it as well if one setup has distinct DPS gains. If not it's just a limiter. And just continues to prove XIV doesn't want options.
That depends on what their definition of "slower" is. I have a feeling that their definition is something closer to "almost nonexistent".
I would imagine it would be the same rate at which "slower LB" is right now, which off the top of my head rough guesstimate (not properly tested) is about 2/3 of the optimal rate, so over the course of the fight you would lose maybe one or two LB1 stacks worth of LB (assuming you hit LB3 immediately, also using Thordan to get this result in my head).
edit: actually now that I think about it, It's even faster than 2/3 (more like 3/4 or 4/5), but even keeping figure at 2/3, the tradeoff is not severe at all.
Last edited by Lambdafish; 02-18-2016 at 06:42 PM.
What if we have a Sch + Smn in the pt, on healse, one is dps, but bots are the same Class? or it is based on wheat is said on the weapon, since smn weapon says acn+smn, and sch weapon only says sch.
I am seriously going to beat you until battle tanks pull us apart.
It only affects same class and job, so SCH + SMN would not affect the speed of the lb charge.
Edit: When I say class, I mean if you had Arcanist and Arcanist, the lb gauge would be slowed, but if you have Scholar and Summoner, the lb gauge will charge at the normal amount.
What I read is obivously those "previously valid compositions" OP mentioned was the reason to made change in LB3.1 and It was only unfair to non-established teams and it will be solved in 3.2 ^^;
Having an extra DPS will definately be a better option 90% of the time (except for fights like T13 where the strategy was LB1 early, then Tank LB3, which I would like to see more of), yes it is a limiter, but one that is justified. You are bringing a whole extra DPS to beat a DPS check designed with 4 DPS in mind, even with slower LB, you are still doing more damage than intended, there needs to be a tradeoff somewhere. The system is still there, people have options, I hate that people are acting like they have removed choice, they haven't, they have only balanced the choices.
Last edited by Lambdafish; 02-21-2016 at 09:12 PM.
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