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  1. #1
    Player
    Callback's Avatar
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    Dec 2015
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    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60

    Stone, Sky, & Sea As A DF Requirement

    I didn't see a "Trials/Raids" forum so I'm posting here.

    With the release of Stone, Sky, & Sea we now have a solid metric in the game to test individual readiness for content. Ideally the system can be expanded to mimic mechanics and throw that in as part of the test process.

    With a fairly solid base test in the form of these solo challenges, we may be able to solve the problem of time commitment vs readiness in forming groups for endgame content.

    Can we please make a SSS clear requirement for all non-story DF trials and raids (not the 24-man kind)? (players with clear achievements from the duty itself pre-qualify)

    This would allow us to add even endgame content to the duty finder. The only people in queue will have proven themselves capable of carrying their own weight, making forming parties a safer prospect for everyone involved. Players who don't have the consistent time commitment needed for a premade raid group would finally have a reliable way of grouping for this content.

    If SSS can also mimick mechanics, this eases the strain of learning. Currently you need a PF learning party, which people are unlikely to go for. It takes 7 other people's time just to show you the fight. You typically have no way of getting the experience/practice you need against them simply due to lack of people doing the same or willing to go with you, or due to the others you CAN find being far slower learners unable to push the battle forward. With a solo version of it, you could acclimate and remove the current barrier to entry of PF groups looking for only people who have already cleared.


    Basically, if SSS can create well-emulated scaled solo versions of raid encounters, it can be used as the gate for the real thing, finally solving the problem of perfectly competent players unable to complete endgame content due to lack of time commitment or necessary connections.
    (13)
    Last edited by Callback; 02-17-2016 at 07:14 AM.

  2. #2
    Player
    Laesha's Avatar
    Join Date
    Mar 2014
    Posts
    128
    Character
    Laesha Starsong
    World
    Zalera
    Main Class
    Gladiator Lv 80
    I certainly think being able to set an SSS filter for PF'ers (and DF'ers (?) in theory) is a good idea. Having it as the absolute minimum bar for an encounter makes perfect sense to me; but, i'm struggling to imagine how it could evolve to the point where it's able to reasonably emulate any sort of raid encounter.

    There are things i can see it doing to increase the difficulty, like maybe having the dummy change to face a random direction (only really applicable to melee dps), or "jump" at fixed intervals, or maybe even apply an encounter specific debuff like cursed voice from T7 (off the top of my head). None of those things come close to accurately representing any particular encounter though.

    The "group jump rope" design (as it's commonly called) makes this raid-emulator idea hard for me to imagine. Can you maybe elaborate on your vision a little? Give us some examples or fight parallels?
    (0)

  3. #3
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I don't know about having it as a DF requirement, might be worth being an option on PF

    my consider would be how SSS has been implemented

    if its just a static/passive dummy with the def/eva values of the content then the whole system is pointless because all you are test is your rotations and your gear is good enough for the content.

    if its an active dummy that can potently kill you (aka testing your rotations under stress) would be more useful
    (0)
    Age of War


  4. #4
    Player
    Callback's Avatar
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    Dec 2015
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    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    I'm hoping it's active so it can serve this purpose.

    A lot of mechanics could be simulated by spawning allied dummies as part of them. A Rammuh EX test would spawn a dummy and seduce it. If you fail to break it out, that dummy explodes and wipes you for a fail. Likewise it could chain you to a dummy and have you pick up orbs to free yourself and be able to continue. It might even spawn normal and green orbs throughout to represent the ones taken by the tank, meaning you need to take all non-green extras as they spawn (the green ones would disappear automatically after a bit, or have a dummy spawn on them to "eat" them). Too many out at once would just be insta-fail for the sake of a rough simulation, and eating 3 at once in the DPS test would also fail you since you generally only want to clear 2 extras per person.

    In the tank version of the test, it would mainly just be shock striking. With orbs, the test version would do 0 damage. Without, it would kill. Occasionally, a surge-protected dummy would spawn with aggro to represent the tank swap, giving you time to wait out your buff, pick up some more orbs, and provoke the main target dummy before it shock strikes the expired buff dummy (making it explode for fail wipe).

    Basically all allied dummies that you need to keep alive or else they explode and you fail. Healer mechanics purging debuffs or maintaining/emergency healing a tank dummy, it's all doable.


    Think of the gatekeeper from TSW. role-based solo trials that simulate common mechanics you will have to deal with in the hard dungeons it unlocks.
    (0)

  5. #5
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Just rewatched that part of the patch video and..... it looks like a passive dummy

    I just hope that I'm wrong and it not showing the full system.
    (1)
    Age of War


  6. #6
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Callback View Post
    Think of the gatekeeper from TSW. role-based solo trials that simulate common mechanics you will have to deal with in the hard dungeons it unlocks.
    I love the Gatekeeper, but it doesn't really seem to have served the purpose of preparing people for NM dungeons--nearly all nightmare shouts continue to have absurd AR/HR requirements that are way, way above what you need, because clearing Gatekeeper apparently isn't enough of a barrier to ensure #gitgud quality.

    That said, I still think S3 should be a requirement for unlocking the queue option for content. If you can at least clear the DPS check, you should be 90% of the way there, and most players simply can't.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  7. #7
    Player
    Dalex's Avatar
    Join Date
    Apr 2014
    Location
    Gridania!
    Posts
    59
    Character
    Alexandria Chevalier
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ageofwar View Post

    if its an active dummy that can potently kill you (aka testing your rotations under stress) would be more useful
    Basically what I was advocating in another thread before everyone shot it down
    (0)

  8. #8
    Player
    Callback's Avatar
    Join Date
    Dec 2015
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    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by fm_fenrir View Post
    I love the Gatekeeper, but it doesn't really seem to have served the purpose of preparing people for NM dungeons--nearly all nightmare shouts continue to have absurd AR/HR requirements that are way, way above what you need, because clearing Gatekeeper apparently isn't enough of a barrier to ensure #gitgud quality.

    That said, I still think S3 should be a requirement for unlocking the queue option for content. If you can at least clear the DPS check, you should be 90% of the way there, and most players simply can't.
    Yeah, I mean even if it is raw DPS that still fits as a bare minimum. And you can check for accuracy requirements on ones like A4S dummy. It would just be so much better as a mini solo version of the actual trial.

    Quote Originally Posted by Dalex View Post
    Basically what I was advocating in another thread before everyone shot it down
    Not even one that can kill you through normal means. Just several fail conditions as instant wipes, and all other attacks required for mechanics reduced to 1 damage if you do them properly. Healer trials would be the only ones that need real damage on the player. Keep themselves alive along with dummies.
    (0)
    Last edited by Callback; 02-18-2016 at 05:24 AM.

  9. #9
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Ageofwar View Post
    Just rewatched that part of the patch video and..... it looks like a passive dummy

    I just hope that I'm wrong and it not showing the full system.

    There are multiple SSS dummies and I believe what was shown is the basic one.

    From the way they mentioned it earlier it sounds like there will be mechanics to them but things can change - will see.
    (0)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  10. #10
    Player
    Callback's Avatar
    Join Date
    Dec 2015
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    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    So it seems they're resistant to making this a requirement. Why? There's no elitism in checking for a bare minimum contribution from each player. It's not like it would display your exact score/remaining time for all to see, just a quick yes/no requirement to join the duty. Letting players who can't clear it lie in PF to try and trick people into a free carry causes a ton more strife than locking players out of content until they improve their skill/gear enough to do it.
    (3)

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