I didn't see a "Trials/Raids" forum so I'm posting here.
With the release of Stone, Sky, & Sea we now have a solid metric in the game to test individual readiness for content. Ideally the system can be expanded to mimic mechanics and throw that in as part of the test process.
With a fairly solid base test in the form of these solo challenges, we may be able to solve the problem of time commitment vs readiness in forming groups for endgame content.
Can we please make a SSS clear requirement for all non-story DF trials and raids (not the 24-man kind)? (players with clear achievements from the duty itself pre-qualify)
This would allow us to add even endgame content to the duty finder. The only people in queue will have proven themselves capable of carrying their own weight, making forming parties a safer prospect for everyone involved. Players who don't have the consistent time commitment needed for a premade raid group would finally have a reliable way of grouping for this content.
If SSS can also mimick mechanics, this eases the strain of learning. Currently you need a PF learning party, which people are unlikely to go for. It takes 7 other people's time just to show you the fight. You typically have no way of getting the experience/practice you need against them simply due to lack of people doing the same or willing to go with you, or due to the others you CAN find being far slower learners unable to push the battle forward. With a solo version of it, you could acclimate and remove the current barrier to entry of PF groups looking for only people who have already cleared.
Basically, if SSS can create well-emulated scaled solo versions of raid encounters, it can be used as the gate for the real thing, finally solving the problem of perfectly competent players unable to complete endgame content due to lack of time commitment or necessary connections.