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  1. #18
    Player
    Grux's Avatar
    Join Date
    Dec 2013
    Posts
    61
    Character
    Locke Cole
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Wonderful insights.

    Quote Originally Posted by Syzygian View Post
    They also should make some more tanking secondary stats that are practically no-brainers/inexcusable for us not to have. For instance, why isn't there a stat equivalent of Convalescence that contributes to healing received? Why isn't there a stat for Parry strength (We have Crit strength and rate now, in one stat no less)? Why isn't there a stat version of Awareness that guards against being hit critically? Why don't we have a stat that benefits both magic and physical mitigation (Det affects magic and physical DPS...)? Hell, why isn't there a (visible) stat for evasion? We have cooldowns that boost all of these invisible stats but no way of seeing or modifying them ourselves.
    Brother of light, these are excellent points. The invisible stat makes it difficult to see diminishing returns of mitigation stats. But it seemed structured that way from the start. Since the only way we can mitigate further (passively) is by increasing gear ilvls - a little one track.

    In WoW, there was a stat called 'Resilience' - the more you have it the more damage reduction you get (if I remembered correctly) but I digress.
    It would be quite cool if they revamp Parry to have a bit of a Counter damage everytime you parry.

    For eg:
    Each parry would counter 1-5% of damage taken back to the attacker.

    Or each successful parry would reduce next incoming damage by 5%.

    I think the problem with FFXIV in regards to stat customization, materia and whatnot, is that the scaling is linear.
    This means that each point of stat has already a fixed amount of weight.

    That's why it is a structured in such a way that:
    1) You are not able to calculate or see the diminishing returns.
    2) There will only be one "best" materia, given all other materias out there.

    Now, imagine if diminishing returns are in place. Now that would make things a hell lot more interesting.

    Quote Originally Posted by Syzygian View Post
    Why isn't Parry a Weapon stat? You parry with your weapon. That's what you use to parry, that's what parry means. Having parry on rings and pants makes ZERO sense. You wouldn't put block rate/strength on your feet or choker would you? Hell, why don't blocks and parries deal recoil damage?
    Too much truth in this.

    Quote Originally Posted by Violette View Post
    Also, why are people still discussing this. Took me like 2 minutes to write up a post answering the question
    I was reviving a topic that SE has dodged for a long time. I think discussions like these would help spark some innovation and creativity from SE when it comes to stat customization and damage design.

    We can only hope. Quoting another brother of light:
    Quote Originally Posted by SpookyGhost View Post
    One day they'll fix Parry. One day...
    (0)
    Last edited by Grux; 02-17-2016 at 04:09 PM.

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