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Thread: AST QoL Changes

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  1. #1
    Player
    AlphaSonic's Avatar
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    Jan 2015
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    Shaartis Laggal
    World
    Louisoix
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    Thaumaturge Lv 70
    There's a problem with your calculations, you don't take into account Freecure procs.

    Every Freecure proc means that you save 442 Mana and you gain 250 potency heal. In a perfect world you would have 5 procs every 36 cures, but as we all know RNG can troll you and you can get 0 procs or 11 procs. I'm just going to take 5 procs because that would be the average if infinite people would do that experiment you proposed.

    Assize scales with Piety, and that means the more MP the more Assize will restore (my WHM has 15000 MP at ilvl209 and that's because most of my gear gives me Piety) and we will have more MP the better gear we get.

    Cure potency = 400 x 31 + 650 x 5 = 12400 + 3250 = 15650 total heal potency
    Cure MP cost = 442 x 31 = 13702 MP spent
    Assize MP regen = 10% x 12500 (it's a more accurate MP value for healers that have some piety) = 1250 MP recovered

    Benefic potency = 400 x 36 = 14,400 total heal potency
    Benefic MP cost = 354 x 36 = 12,744 MP spent

    15650 heal potency for 12452 MP vs 14400 heal potency for 12744 spent.

    Of course freecure procs are random, but with so many heals it's nearly impossible not to get at least 1 or 2 procs.
    (2)

  2. #2
    Player
    Velox's Avatar
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    Sep 2013
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    Velo'a Nharoz
    World
    Mateus
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    Scholar Lv 90
    Quote Originally Posted by AlphaSonic View Post
    Of course freecure procs are random, but with so many heals it's nearly impossible not to get at least 1 or 2 procs.
    That is true, but Ewer is also on RNG. Then you also have the RNG of whether or not that Ewer will be enhanced or extended based on what you do with other draws.

    RNG is a slippery slope that I don't like getting into because there's too many variables to account for. Even at 20% there's been 5+ minute fights where I've only seen Freecure proc once or twice, and even at 17% there's been 5+ minute fights where I've seen Ewer drawn 6 times in a row.

    Therefore I decided to do the math based purely on worse-case scenarios. Assuming a WHM gets no Freecure procs and a AST gets no Ewer draws. I feel that's a bit more fair too given I ignored other MP management buffs, like Lightspeed. I understand fights are a conglomeration of any and all spells and abilities, and any and all combinations of these. To do the math for every combination would be outrageously complicated and time-consuming.

    Like in physics, sometimes it's best to lay out your assumptions to make the math simple, even when in the real world you can't ignore those assumptions.
    (1)

  3. #3
    Player
    AlphaSonic's Avatar
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    Shaartis Laggal
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    Louisoix
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    Thaumaturge Lv 70
    You can't treat the same way Freecure and Ewer.

    Freecure is just a bonus for healing. You get the proc you use it.

    Ewer is another whole scenario. When you get ewer you have too many possibilities and sometimes you aren't even going to use that ewer on yourself. You can RR, you can shuffle, you can even throw it to your other healer to help him, you may even discard it. There are so many posibilities and add the fact that you have 1/6 chances to get it that it's really impossible to factor in it. You can't treat ewer as a a fundamental part of the AST MP recovering kit, unlike WHM freecure procs.
    Not that i'm not saying that AST can't use ewer on themselves, of course they can, but there are so many possibilities that I think it's mathematically impossible to factor how much to your MP restoration is Ewer contributing to AST.

    Nonetheless, I think AST and WHM are fine in the MP management (while healing at least) so i'm not complaining at all.
    (2)

  4. #4
    Player
    DarkmoonVael's Avatar
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    Feb 2014
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    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Velox View Post
    That is true, but Ewer is also on RNG. Then you also have the RNG of whether or not that Ewer will be enhanced or extended based on what you do with other draws.

    RNG is a slippery slope that I don't like getting into because there's too many variables to account for. Even at 20% there's been 5+ minute fights where I've only seen Freecure proc once or twice, and even at 17% there's been 5+ minute fights where I've seen Ewer drawn 6 times in a row.

    Therefore I decided to do the math based purely on worse-case scenarios. Assuming a WHM gets no Freecure procs and a AST gets no Ewer draws. I feel that's a bit more fair too given I ignored other MP management buffs, like Lightspeed. I understand fights are a conglomeration of any and all spells and abilities, and any and all combinations of these. To do the math for every combination would be outrageously complicated and time-consuming.

    Like in physics, sometimes it's best to lay out your assumptions to make the math simple, even when in the real world you can't ignore those assumptions.
    There is one major thing thats being left out of here, and thats the reality of card usage in raids on AST with the analogy of ewer vs freecure procs. Ewer, when drawn, can be royal roaded (which it usually is) or if it is being used, can be used on targets other than the AST. Bards are prime targets for ewer if it has to be used. More mana = more foes. It can also be used on the other healer. The only time i activly use it on myself on AST is a2s where the ability to gravity spam mobs more leads to higher raid dps.

    Freecure procs on the other hand are only used for cure II. This being the case they are only there for increased healing for less (no) mana. Freecure procs really has to be taken into account in the cost vs efficiency ratio when comparing AST and WHM, since it really is part and parcel of WHM selfcontained toolkit.

    However i am of the opinion the difference in mana efficiency between ASt and WHM is negligible at best. Most of the times i come across people who do complain AST mana efficiency is terrible, it tends to come from someone playing AST who, until 3.0, had never played a healer in FF14 and has yet to learn how to play properly.

    EDIT: thinking on this, even with ewers usage, one other thing that has to be taken into account is lightspeed and its 25% cost reduction in healing spells, which may push mana management in AST favour.
    (0)
    Last edited by DarkmoonVael; 02-18-2016 at 07:24 AM.