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  1. #1
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    This being my point on using PLD abilities i.e Sheltron's instant cast ability to block physical attacks that hit harder than most And maximizing DPS during dps checks.
    Flight or Flight requires utiility as well during DPS checks, not using it when its off CD otherwise you are wasting your time and wiping to Hand of Pain in A3S over and over again......lol.
    PLD can already do fair DPS to help meet harsh DPS checks already. They simply have the most utility out of all the tank jobs I have played.
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  2. #2
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aaliyahrose View Post
    This being my point on using PLD abilities i.e Sheltron's instant cast ability to block physical attacks that hit harder than most And maximizing DPS during dps checks.
    Flight or Flight requires utiility as well during DPS checks, not using it when its off CD otherwise you are wasting your time and wiping to Hand of Pain in A3S over and over again......lol.
    PLD can already do fair DPS to help meet harsh DPS checks already. They simply have the most utility out of all the tank jobs I have played.
    The 4th tank job has so much utility it'll blow, your, mind.

    As for meeting DPS checks, at this point in a raid cycle any job can do enough dps to meet a dps check. It was week 3 when paladins did so little damage due to poor damage+bad enmity+clunky dps stance, they were obsolete. And I know, I was just teasing you about shleltron.

    Paladins can do "fair dps", so can summoners and machinists.
    But an equally geared DRK (item for item) will do more damage than a Paladin, assuming equal skill. A lot more damage.
    As will a blm than a smn (unless it's aoe). As will a bard over a machinist.

    It's not about "hurr durr muh utility". There is no need for the paladins utility in A1/3/4S (Ask Syzygian he'll give you an essay on it and some of it might even be correct). There is no need for it to cast SS/CLEM (Outside of the phase transitions if you really need to). WHM/SCH/(maybe ast on a really good day), can provide all the healing and mitigation you'll need.

    So why take a paladin? (Outside of A2S where they're still king).
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