Quote Originally Posted by Desthro View Post
As far as making tanking entertaining, I can tell you that Tanking blows because you AREN'T really that much tankier than your everyday melee dps. You aren't special when that dragoon or monk can face tank a pull without you. End game might be different, but I don't FEEL like a tank, I feel like a crappy melee DPS that has high hate mechanics.
A DRG/MNK might be able to survive a pull without a tank, but that doesn't mean they feel like they could be a tank. They don't generate extra enmity so they can only hold 1 mob at a time. They miss out on almost every single positional and end up doing less DPS, while all 3 tanks gain damage from being targeted. They have way less defence, no strong defensive cooldowns, and bad self healing which means you can't do big pulls and a healer would have to spend more time healing when they could be DPSing. Pull any group of 3 mobs solo and see how long you last on tank vs melee: the tanks will be alive way longer. You don't need to have 10k HP more than a DPS to feel much more tankier, it's all about the right skills.