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  1. #1
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    LOL! I found this:

    (14)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  2. #2
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by MugenMugetsu View Post
    LOL! I found this:

    And completely irrelevant. Summoner in XIV never claimed to be the Summoners from the rest of the series. Summoners from the rest of the series meaning: White Mages/Black Mages with worthless espers/eidolons/aeons/summons/guardian forces tacked on for story purposes.

    VII: Knights of the Round is the only viable Summon.

    VII: GFs exist for junction. Outclassed by everything else.

    XII: You use the very first one you obtain once to open a door.

    XIII: Vanille Death Trick for early Trapezohedrons.

    III, V and Tactics are the only outliers where summoning is the primary focus of the summoner character, but summoners aren't considered good jobs in any of those games.
    (1)
    Last edited by Tilgung; 02-16-2016 at 07:17 AM.

  3. 02-16-2016 07:33 AM
    Reason
    why do i even need a fucking reason, it's my post

  4. #4
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Tilgung View Post
    And completely irrelevant. Summoner in XIV never claimed to be the Summoners from the rest of the series. Summoners from the rest of the series meaning: White Mages/Black Mages with worthless espers/eidolons/aeons/summons/guardian forces tacked on for story purposes.

    VII: Knights of the Round is the only viable Summon.

    VII: GFs exist for junction. Outclassed by everything else.

    XII: You use the very first one you obtain once to open a door.

    XIII: Vanille Death Trick for early Trapezohedrons.

    III, V and Tactics are the only outliers where summoning is the primary focus of the summoner character, but summoners aren't considered good jobs in any of those games.
    This is so bafflingly wrong. There are many great summons in FFVII, most of which don't take multiple minutes of cast time. The ONLY context in which Knights of the Round is the "only viable" one is the Weapon superbosses. GFs do exist mostly for junctioning, but many are very useful in battle. I like how you ignored FFX and FFIV and entirely since it's a big deal both narratively and gameplay-wise for Yuna and Rydia.
    (1)

  5. #5
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by RyuRoots View Post
    This is so bafflingly wrong. There are many great summons in FFVII, most of which don't take multiple minutes of cast time. The ONLY context in which Knights of the Round is the "only viable" one is the Weapon superbosses. GFs do exist mostly for junctioning, but many are very useful in battle. I like how you ignored FFX and FFIV and entirely since it's a big deal both narratively and gameplay-wise for Yuna and Rydia.
    I already addressed story purposes. I like how you ignored that.

    -Yuna does as much damage with Holy as Aeons tend to do. Not to mention the advantage of having the other characters around. And frankly, given how the game is set up, she can hit for 99,999 damage with normal attacks if you take the time to develop your characters like that.
    -Rydia's Black magic is as strong and less MP/ATB intensive than her summons.
    -Summon materia makes your characters weaker, and barely outdamage physical attacks early on. Magic + All materia combinations puts out similar AoE damage without as hard of a hit to your characters HP AND are available much earlier than the summons. You can sorta make a case for the Bahamut materias, but they're one shot burst damage. The only reason Knight's of the Round is viable is because it does more damage than Omnislash, allowing Mimic shenanigans to happen.
    -If you know how to Junction, actually using GFs becomes a waste of time. Aura -> Limit Spam is vastly superior to any summon in the game. And it's entirely possible to do this before Disc One ends.
    (1)

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