Page 25 of 38 FirstFirst ... 15 23 24 25 26 27 35 ... LastLast
Results 241 to 250 of 377
  1. #241
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaeoni View Post
    But the only way for a Rdm to actually be a Rdm, in the sense that it's a hybrid class, meaning it can cast Black magic, White magic, and use Rapiers Is for the class to be a Tank class. If you made the class primarily one of those 3 things In a DPS or Healing role, You lose what a Red Mage actually is.
    That again. I really don't understand where this "RDM must be a tank" idea comes from.
    Let me explain it again. Tanks can't afford to be "half-efficient". So, RDM, being an iconic hybrid, would be full efficient on one role and what...somehow efficient on the others ? Not pretty balanced, don't you think ?

    And I'd make my comparison to PLD again. PLD is already a tank that can survive well (duh), can do average damage and heal a little. How would RDM compare to that ?
    More damage ? More healing ? And if one of those is higher that PLD, would its mitigation be lower ? Because if it is not, then RDM would be better than PLD on everything. And even if it is, as long as it's "enough to survive", then PLD would still be out of the way.
    More healing but less damage ? PLD is already too low on damage for early high-endgame progression, so RDM would be even less invited.
    More damage but less healing ? Then PLD is out of the way, cause its healing is really only icing on the cake...and it would be pretty counterintuitive, considering RDM's past.

    Quote Originally Posted by Kaeoni View Post
    Make it too Healy and people would get pissed it doesn't have Higher DPS.
    Make it a DPS in any sense whether it be Physical, Magical or a combination of the 2, you're still leaving out It's White Magic.
    The good thing about DPS, is that only raidwide DPS matters. So, yes, RDM's personal DPS could be lower, without it being an issue.
    You could design its healing spell so that any overheal has a chance to give a short term damage boost.
    You could give them a Temper-like ability that doubles the target's next WS potency...
    You could give them comboes that decrease the target's magic resistance, to offer great synergy with BLM...
    You can do many interesting things when it comes to utility while contributing mainly to DPS.
    And, for the record, Aero and Stone are also White Magic, despite being damaging spells.

    Quote Originally Posted by Kaeoni View Post
    Something Rdm has already shown the ability to do. In FFxi it's only problem was being able to keep threat.
    In FFXI, pretty much anything could tank with proper support because the game was really "blurry" around the trinity.
    (0)
    Last edited by Reynhart; 02-16-2016 at 01:18 AM.

  2. #242
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    I wish RDM wouldnt happen. It's has a good chance of being either a dissapointment or a guarenteed raid slot. Hybrid classes shouldn't even be here in the game setup unless they are gonna clearly define it in a role due to the lore of the game.

    I'll be honest, I've never been a big fan of RDM in general, but it really seems kinda silly here. I hope it's either not there or Square finds a way to wow me.

    Otherwise they need to introduce the support role and do away with the trinity entirely.
    (0)

  3. #243
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by karateorangutang View Post
    Otherwise they need to introduce the support role and do away with the trinity entirely.
    If the Support-job abillity kit mainly contributes DPS, would it be weird to consider it a DPS ?
    (0)

  4. #244
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reynhart View Post
    If the Support-job abillity kit mainly contributes DPS, would it be weird to consider it a DPS ?
    Yeah, it would be weird. If it's not doing DPS on its own part then its supporting another job right?.

    Having a DPS slotted job that is very multifaceted has big inherent risks... especially with duty finder. That would also be a competitor for BRD and MCH spots... of which raids only have one spot for those already. There's logistical issues with such a class being a DPS that people aren't thinking about. Also... what happens if you get 2 rdm's in DF? Now you got 2 buff classes.... buffing a healer and a tank.
    (0)
    Last edited by karateorangutang; 02-16-2016 at 03:18 AM.

  5. #245
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by karateorangutang View Post
    Now you got 2 buff classes.... buffing a healer and a tank.
    Only if they do 0 DPS by themselves. They could also have stances since they need some kind of DPS to clear solo content.
    In your example, you're in 4-man content, where damage is not really an issue. Then again, imagine my example of Temper, where a RDM could double the potency of one Fell-Cleave.
    With a proper timing (Macro is your friend), it would be any WAR's wet dream
    (0)

  6. #246
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    I don't care what you bring to the table, but for the love of all that is good in Eorzea, give us a sword using DPS class! Red Mage, Fencer, Spellmage, Mystic, whatever! Just, please, a sword using DPS class!

    Why do I ask for this? Its because swords have been used for tanking jobs and I HATE tanking!
    (1)

  7. #247
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reynhart View Post
    snip
    I get your proposal, and believe me I like the idea lol, it just seems very unwieldy to implement. An ability like that could be huge... or quite underwhelming when figuring group DPS. I'm just saying that if they are wanting to keep the status quo, whether you like it or not, it doesn't seem like we'll see something like that. RDM is a poor candidate for this game due to it's very nature. It's the most widespread class in the series, it's that appeal that makes it a popular want. They'd have to devise alot of new mechanics and statuses to make it work well and that takes significant balancing.
    (0)

  8. #248
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by karateorangutang View Post
    I wish RDM wouldnt happen. It's has a good chance of being either a dissapointment or a guarenteed raid slot. Hybrid classes shouldn't even be here in the game setup unless they are gonna clearly define it in a role due to the lore of the game.

    I'll be honest, I've never been a big fan of RDM in general, but it really seems kinda silly here. I hope it's either not there or Square finds a way to wow me.

    Otherwise they need to introduce the support role and do away with the trinity entirely.
    AST is the Time Mage of 14 so by that logic they could make a Mystic Knight, give it a épée, and people will associate it as the RDM.
    (0)

  9. #249
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by karateorangutang View Post
    I get your proposal, and believe me I like the idea lol, it just seems very unwieldy to implement. An ability like that could be huge... or quite underwhelming when figuring group DPS.
    That's exactly where I'd see RDM shine.
    Most people love the job for the complexity. In FFXI, it was the tough job to master, but when you did...boy, was it a monster...
    Give it the same skill ceiling, not necessarily for extreme results but just for the sake of doing a liiiitle better, and earning the praise of the community.

    You might encounter and forget dozens of RDM in roulette for awkward playstyle...but that one RDM who could use the right ability at the right time ? You'll remember it forever

    And, seriously, if the goal is to make it a simple job to play (Because, let's be honest, not many jobs are really difficult), what's the point of doing RDM ?
    (0)

  10. #250
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    I think adding a Blue Mage would be too tough for the devs anyway. I remember them saying a few years ago prior to ARR launch that Blue Mage would too many monster abilities that already overlap current abilities or something like that...
    (0)

Page 25 of 38 FirstFirst ... 15 23 24 25 26 27 35 ... LastLast