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  1. #1
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    That's right I completely forgot about that. I thought what they did was make it so when you switched to sch and smn they had different saves for the stats (allocation would be inputed differently as though they were two different classes)
    Shows how much I know (or recall). Have both to the class to 50 but I never use smn outside showing off gear.

    I think the stats allocation is a shallow pointless system within itself. If this is what failed the multiple jobs idea just take out the allocations. Asides mages if you wanted a little more mp over other stats I never saw the point as its all being dumped into one stat anyway.
    (0)

  2. #2
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Keramory View Post
    That's right I completely forgot about that. I thought what they did was make it so when you switched to sch and smn they had different saves for the stats (allocation would be inputed differently as though they were two different classes)
    Shows how much I know (or recall). Have both to the class to 50 but I never use smn outside showing off gear.

    I think the stats allocation is a shallow pointless system within itself. If this is what failed the multiple jobs idea just take out the allocations. Asides mages if you wanted a little more mp over other stats I never saw the point as its all being dumped into one stat anyway.
    One of many cases where the idea was more varied and interesting than the reality. The only reason they can't take out allocations altogether now is because of SMN/SCH specifically. Otherwise I'd agree that it should be done away with.

    Personally, I don't have that much of a problem with the way Heavensward did the 3 new Jobs, as a response to Enkidoh. It was *extremely* awkward the first day trying to get the hang of everything for each class, but spending a little bit of time with them, none of them were quite as alien as they first felt. DRK had something very akin to a Rage of Halone combo, AST has the basic heals and esuna equivalent, etc. I can't say how well or poorly this worked for the population at large, though since I haven't kept up with that. I'm curious how the next Jobs that get introduced will be handled. It definitely will be Jobs, though. The further we get into the game, the more irrelevant base classes become.
    (0)

  3. #3
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RyuRoots View Post
    Personally, I don't have that much of a problem with the way Heavensward did the 3 new Jobs, as a response to Enkidoh. It was *extremely* awkward the first day trying to get the hang of everything for each class, but spending a little bit of time with them, none of them were quite as alien as they first felt. DRK had something very akin to a Rage of Halone combo, AST has the basic heals and esuna equivalent, etc.
    My main learning curve was rearranging Ast and Drk's default hot bars to resemble my Whm and Pld's. FInding the base heal, AoE Heal, ect. Putting the HATE grabber, base 1>2>3, stun, etc together.

    After that it was business as usual. And all I needed was the training dummy (and a few guildmates to test the AoE Heals) to figure out what skills were what. Mechanist didn't have nearly the learning curve for skills but to this day (Like with Bard) the rotation is still largely unknown to me.
    (1)

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