Well, I think the Sea/Sky thing is more for that. And FCs/friends/LSs...I'm not that fussed about the requirements (lets face it, no matter what they are, someone isn't going to be happy about it). It's making them available just to the starters (up to 40 hours) I find odd, since there is so much to learn/practice at all levels. would make more sense to have a few linkshells with mentors for different levels of content.
I'd also bet if someone had a good mentor, they'd try to keep in touch for when they left the system to learn more about the game.
I can count on my fingers the amount of BRD's that do Paeon's between pulls to help the 0 TP WAR. Or the ones that use Foe's (Despite not costing anything) to help the Healer because they have another Physical DPS, etc. You can also lay down basic things that may not be apparent to low levels (Dont pull before the tank, target the reds, not the oranges, use Foe's/Balad for your healer, if the tank is marking follow the numbers, dont stand with the tank, etc).How will tanking or healing help me teach a Bard?
Need I go on?
Honeslty OP it sounds like you're just salty that you haven't played enough to meet the reqs. You can still dispense advice if you want, though much like PArcher I question your credentials to start with if you don't understand the importance of different perspectives of playing various classes.
I have never healed and I know how to give a healer MP. I have a tank at 30 but that was within the span of 3 or 4 days when I was new to the game. I know how to give a tank TP. This is very basic stuff a player can learn without a mentor. Just read the tool tip and look at your team's status. Bards who don't sing don't need a mentor. They need to look at their tool tips.. If they need a mentor to tell them to look at a tool tip then something isn't right. If they need a mentor to tell them a White Mage uses magic then something isn't right.
The stuff you listed doesn't require a mentor. That stuff is all about being thoughtful. Giving a healer Foe's Requiem and all.
I can see the mentor program just becoming a ego stroke for those that can activate it.
Yeah, people talk as if profound endgame experience is important, but the most common questions will be things like "what class should I play, how do I change what my gear looks like, where are the houses, and when do I get a chocobo".
I agree with all of your reasons. They're true. It would be great to have a mentor tell you all that stuff. Except.. I can teach all that stuff too just fine. and the only requirement I have is 300 comms. You don't need 1,000 dungeons, 300 comms, and 60 for trinity to teach the stuff you listed, which is very important stuff. People who aren't even 50 can teach that(except glamour)
Then there's the 40 hour thing. Most players hit 40 hours waaay before 50. True new players. I know I did. Game changes a lot.
As someone said in this forum, there's probably more to learn at 50 than the first 40 hours.
I think all the requirements are fine, except for the commendations. 300 is way too less. It should be 1000 or at least 500.
Having to play all roles to 60 is ok. You don't have to know all roles in order to teach a new dragoon how to dragoon but you'll know more if you have experienced the point of view of the other roles.
So if you had only a Paladin, and never touched Bard, you'd be just as well informed on what a Bard should do as you are now and know what advice to dispense if he was doing it wrong?
I mean, YOU might be perfectly knowledgeable in this regard. But think of all the people out there that have no clue what a class can do, because they've never experienced it hands on. I've had Paladins complaining that I should keep TP song up all the time when I bard, because they don't realize the skill lowers my damage. There are dps who fail to understand just how poorly certain tanks hold enmity at specific level ranges, and their lack of coordination means the tank can't keep mobs in one place. (Gotta love split dps in Sunken Temple of Qarn as a paladin... No tank stance means Final Sting for EVERYONE.)
The only way devs can get a sense of whether a player understands the three basic roles, and has a grasp of some of the skills that each individual class possesses, is to make sure that player has leveled at least a few of them. They can't just pick your brain to see if you possess the knowledge.
Last edited by Gunspec; 02-14-2016 at 03:53 PM.
I believe they are giving you that role requirement so you can join with your trainee into duty with a different role than him/her. While certainly it is possible to queue as 2x DPS, the wait time probably would set the new player off, so instead you jump in with either a healer or tank to speed up things and still instruct him/her during the dungeon.
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