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  1. #31
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    "dps-tank jobs" Look a tank is a tank, PLD WAR and DRK can all tank well enough to beat content PLD just has lower damage on average because "higher defense" except that higher defense means nothing because a WAR or DRK can take any damage a PLD can otherwise PLD would be OP and support doesn't work with how this games designed. Sure you could give PLD healing abilities or buffs but it'll likely just add less for the PLD to do because if a PLD needs to heal someone then the healers aren't doing their job, if SE designed the content with a healer PLD in mind then PLD would become 100% necessary for raids causing balance to shift in the opposite direction of what it currently is regarding tank spots in raid statics.
    (0)

  2. #32
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    What PLD does need though is a gameplay style which it currently lacks.
    (0)

  3. #33
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Februs View Post
    It's really weird, honestly. It's almost as if SE started with a completely different concept for Gld and switched gears when they started designing Pld.
    They were likely planning to have Dark Knight branch off of Gladiator as a DpS originally, but cancelled that after they understood the mess they made when they based SMN/SCH off of the same Arcanist chassis.
    (1)

  4. #34
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    I personally don't see any reason why Paladins can't hit a little harder. They're sword fighters aren't they? Increased piercing damage makes sense to me.
    (0)

  5. #35
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by FallenWings View Post
    But what would I know about balance, I'm just a dirty Warrior with no weakness. ¯\_(ツ)_/¯

    It is lonely at the top #Warriorproblems
    (3)

  6. #36
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Galgarion View Post
    I personally don't see any reason why Paladins can't hit a little harder. They're sword fighters aren't they? Increased Slashing damage makes sense to me.
    Fixed it for you, and it is increased by Warriors and Ninjas; you're welcome ;D

    Again, the quick "fix" would be to revamp Oaths:

    Shield Oath- Reduces damage taken by 20% damage dealt by 20%, Accuracy increased by 5% Savage Blade now deals damage to all targets within 8y in front of player.

    Sword Oath- Increases the potency of auto-attacks by 50. Increase Fast Blade's damage by 10% (15 potency increase to all 3 combos).

    Takes care of both the enmity issues and increases the pally dps margin by enough to make them aid in the tight endgame dps checks while maintaining their class identity.
    (1)
    Last edited by Iagainsti; 02-12-2016 at 06:02 AM.

  7. #37
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Iagainsti View Post
    Fixed it for you, and it is increased by Warriors and Ninjas; you're welcome ;D
    That's dumb. You thrust and pierce with a one-handed sword. "Stick them with the pointy end," yeah?
    (1)

  8. #38
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SoloNightlock View Post
    I havn't lvled war all the way to sixty yet so maybe they get some awesome defensive ability that trumps everything pld has but in my experience any pld that mitigates less dmg then a war is a scrub.
    Quote Originally Posted by SoloNightlock View Post
    Ib... inner beast? Why would I use that when I could fell cleave
    With that attitude, you're gonna end up Fell Cleaving the floor for 0 damage at one point or another. :3
    (4)

  9. #39
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Anyway, really informative post, and highlights a lot of things often overlooked by a lot of people. Good stuff, Phoenicia. ( ' - ' )b
    Well, I wrote that totally on the spot so I missed a lot of things and my points could've been way more organized, detailed and accurate. I just wanted to point out that just because something could "look" great doesn't mean it's great. You have to look at the whole picture to know if something is as it seems, without going into specifics as to how WAR loses IB out of tank stance while PLD/DRK keep all their tools or how easy some tools are to utilize and what-not.

    I'm sure whatever you nitpick with me is discussion worthy. But the post was just a kneejerk reaction of something's been bothering me for a long time now. The illusion that PLD mitigates more is so 2.0 now. Simply mitigation =/= reduction.
    (4)

  10. #40
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    They were likely planning to have Dark Knight branch off of Gladiator as a DpS originally, but cancelled that after they understood the mess they made when they based SMN/SCH off of the same Arcanist chassis.
    That would have made sense. I was also under this impression, especially with the Gld lore being so radically different from Pld lore. On one hand we have the crowd pleasing, showboating, swordsman. On the other hand we have a modest, honour-bound, defender of the helpless. They're not totally incompatible, but they certainly don't follow one another. I was definitely expecting Gld to have multiple job branches in the future, until HW came out and squashed that idea. Now I keep hoping against all odds that Pld will get a complete overhaul, similar to the way War did way back in 2.1.

    Supposedly, 3.2 will bring the changes we've been hoping to get, but I'm not going to hold my breath. After all the insignificant, or downright bad, changes they've made with Pld in the past, I can't shake the feeling that the upcoming changes will also fall short. That said, if they don't fall short, then I'll be all that much more happy with them; so, I'm still cautiously looking forward to 3.2.
    (0)

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