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  1. #341
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    since all this "needed" changes are happening wether we want them to or not... my only speculation on the "change to VIT but keeping STR" theory is VIT will affect attack power as they say but mabye STR will be an modifyer/amplifyer of some kind (like maybe arrgo modifyer if in Tank stance & crit if not) I'm just gona wait for patch & continue my grind for the new relic till I see "what" they did & "How" it affects me... they due have a track record of half assing things... but so does any other company with time & lest face it Square has been at this a long time -_-! really wish I didn't think of them that way but I due (to use a character from a movie I saw a year ago, mostly with games lately, not just FF, I feel like the 1980's space guy from the Lego movie... just if he never got to build that spaceship in the end, so hyped... then so bumed)

    EDIT: & just noticed I rambled about something off-topic/ personal, my bad... just ignore that last part
    (0)
    Last edited by The_NPC; 02-07-2016 at 03:23 PM.

  2. #342
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    I could see SE using STR as a lesser modifier than VIT for 3.2 to simply "ease the transition" into these new requirements. This makes STR accessessories for tanks not completely useless at the start of 3.2, but IMO it will be blatently obvious that VIT will be significantly better than 3.2 str going forward. I would venture a guess that SE could set it up in such a way that even with a fending acc/parry build, it is still more valuable than a STR piece, allowing for STR to be completely phased out of the damage calc entirely for 3.4 or 3.6.
    (2)

  3. #343
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Instrumentality View Post
    This episode of Duty Commenced posted yesterday.

    They explicitly say they are 'switching from strength'.
    Today's Letter from the Producer LIVE Part XXVII Digest backs this up also:

    Quote Originally Posted by Cherzy View Post
    The method by which physical attack power is calculated for tank roles will be adjusted, and tanks will no longer need to allocate points into strength or use strength accessories. From Patch 3.2 onward, allocating points to vitality will help tanks deal more damage. Because of this change, you'll be dealing less damage if you’re using strength accessories after the patch, so please have your vitality accessories ready.
    (2)

  4. #344
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ibi View Post
    The more direct translation in the Digest almost makes me wonder if they're going much more stark on the relative contributions between the two, with STR perhaps only contributing 10% to AP or so, which would make it relatively in line with secondary stat weights.
    (0)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  5. #345
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NovaLevossida View Post
    I just tested this on my BLM. Convert in combat to lose HP. 12365 max HP = 123 HP passive regen (truncated too, can't round that up for us!). So 1% of your max HP would seem to be your passive regen. With how often cures will push you up to max HP, I don't see an HP difference of something like 3000 (which is 30 passive HP regen) mattering much in the long run.
    Interesting. The number I saw quoted elsewhere was 2%, but that was prior to HW I think, so it could have changed. I wonder if VIT acts as a modifier on that passive regen rate also? So the higher your VIT the more you regen per tick - which sort of makes sense.
    (0)

  6. #346
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    I just returned to the game after taking a 10 month or so break. Don't remember exactly but I remember/have penta melded str accessories to help me get to 10k HP for OTing T13 (cleared in Dec of '14 I believe). While it was fun and felt good to have the HP to tank as well as contribute meaningfully to DPS for clearing content, it was REALLY expensive. It took a good amount of grind and gil to get that gear. It sounds like str is going to be for tanks what str is to NIN who's attack power is based on Dex even though they are a melee class (all this is as of 2.5 so please correct me if I'm wrong).

    STR should still affect the % of damage mitigated on a parry, iirc. But other than that I think the change is going to be good overall, it gets tanks back to not having to spend WAY more grind on their accessories and still contribute what is needed to the group.

    As far as PLD changes... looking forward to them! Have my WAR to 55 as I am going through MSQ, but I'm looking forward to exploring all of my old haunts (PLD, NIN, MNK, SCH, etc).
    (0)

  7. #347
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ehayte View Post
    STR should still affect the % of damage mitigated on a parry, iirc.
    STR no longer affects Parry/Block since 3.0, unfortunately.
    (0)

  8. #348
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by SpookyGhost View Post
    STR no longer affects Parry/Block since 3.0, unfortunately.
    Ah, got it : D
    (0)

  9. #349
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Interesting. The number I saw quoted elsewhere was 2%, but that was prior to HW I think, so it could have changed. I wonder if VIT acts as a modifier on that passive regen rate also? So the higher your VIT the more you regen per tick - which sort of makes sense.
    I claimed it was 2% in one of the STR threads, but a quick in-game check shows it as 1%. Given how easy it is to check, I'm surprised nobody called me on it until now. Either my memory got it wrong, it was changed, or I crossed it with MP regen which is still 2%.

    NovaLevossida has in-combat HP regen right at 1% of max HP.
    (0)
    Oooh, shiney...

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