Did they mention reworking parry?
Did they mention reworking parry?
I'm gonna go with that because I obviously haven't seen the sources your refering to. But I think It's got to be more complicated then just a straight up stat swap because that puts tanks in a very unique and possibly game-bending (short of saying game-breaking) situation.
Tanks will then become the only class to receive a DIRECT buff to their raw attack power from food items? It it's really like what you describe (and I'm not saying it's not, i'm just saying I still skeptical), an almond cream croissant would be the exact equivalent of a food that would grant 30 STR points? ...that seems unlikely doesn't it? While all other classes only benefit indirect effects (Spell Speed, Skill Speed, Crit, Det...) tanks would get a DIRECT buff? Now imagine warriors eating Steamed Staves... ? Wouldn't that bend the game even just a little?
They can just change food to be +HP if they don't want it conflicting with the new change.

I'm happy with this change. It was obvious from the start that the devs intended VIT to be the way to go for tanks. There's a reason you're not allowed to roll Need on accessories which have no VIT on them, tokens merely bypassed this. If they're having VIT give you damage and survivability, what is there to complain about? I cannot see any disadvantage to this other than "muh customization" and let's be honest, character stats were always a poor place for that (seriously, why is the Attribute Point bonus system even there?).
What I'm really looking forward to is the PLD changes. The lack of damage is mainly what compelled me to go DRK to begin with (and this thread raises some valid concerns about Living Dead, which needs to be reworked in the first place, namely due to how long it actually takes to go off when you activate it).
It'd be nice if they did something with Parry though. Asides from the inherent benefit DRK get from Parry (uptime on Reprisal), it's a pretty poor stat.




I'd like to see parry to become a weapon property, the same way that block strength/rate is for shields. It would be much easier to control the stat's growth rate were that the case.
Does this mean that VIT will completely be the AP then? The way that Live Letter made it sound both would be a part of the damage calculation,which is really the only thing I don't like about the changes. Just seems like they would be doing that to not go back and change the gear, which I think they should do to differ them more from the DPS gear and make room for tank secondaries, perhaps. Just seems halfassed if they do it that way.
I could get behind this as well as the stat option.
EDIT: The way I imagined it could go down would be to remove STR from the tank gear and put Parry on the left side pieces in it's place. To balance out Parry rates drop the Parry from all right side jewelry. Now Parry is still garbage but it's not part of itemization since it's on all left side pieces and none on right side pieces.
Last edited by Arrik; 02-07-2016 at 01:45 AM. Reason: Watched Duty Commenced

This episode of Duty Commenced posted yesterday.
They explicitly say they are 'switching from strength'.
My life while tanking is an existential hell from which there is no escape.
Tanks wearing tank gear should be "common sense". I understand this hasn't been the case, and that's because there were clearly design flaws in the stats themselves. If a tank has to choose non-tank gear/stats, not only to min/max, but to avoid being a 'fail' or 'bad' tank, there is an absurd flaw in the system. Otherwise, there's no point to tank gear existing in the first place. So, parry needs a fix also.
Off-role should be a bonus, not a requirement. Right now, it isn't. Tanks choosing not to be in their defensive gear/stances should be a bonus that is identified, rather than a requirement. When a healer adds to the DPS, that should also be simply a bonus. When it becomes a requirement, it's an indication that game balances are off. Properly tuned content wouldn't allow for a tank to survive out of gear/stance while simultaneously being too much for the DPS classes to handle alone.


The current best food in the game is +6%/37 VIT. The bare minimum VIT required to meet the 37 cap is 617, which is incredibly low. An i150 tank in unmelded, normal quality white vendor trash with matching accessories would meet that requirement. I don't think they will have to change food.
Well, let me rephrase, I doubt they will change food if tanks end up with lower AP than the other Jobs. At this point, it would be better for them to just start giving food that has core stats, since the secondary stat gains are so insignificant that only people who are on the cutting edge needs those boosts.


I just tested this on my BLM. Convert in combat to lose HP. 12365 max HP = 123 HP passive regen (truncated too, can't round that up for us!). So 1% of your max HP would seem to be your passive regen. With how often cures will push you up to max HP, I don't see an HP difference of something like 3000 (which is 30 passive HP regen) mattering much in the long run.
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