It's ambitious it's in own right. Much of what you mentioned is from the previous generations of MMOS. In games like Everquest and DAOC, you'd start off as a base class and then once you reached a certain level, you'd choose a more advanced class. Also, you would train a specific weapon type. My personal favorite was the reaver from DAOC, which started off as a guardian, and had the option to use both a sword or chains.
What happened, however, is that over the years, designers realized that despite having a lot of choices, people would gravitate towards the few builds that performed the best.
FFXIV's advances are more in the line of having the ability to be any job at any time (an evolution of FFXI) and being very strict with the story.



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