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  1. #51
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    I gotta admit, this thread came out more positive than I expected. People here have opinions and reply in a respected matter, well most here do, which is great. I think it's good to talk about the matter, rather than pointing fingers on who is wrong or right. Many people experience the game different, but a lot of players love the game, but some do think a bit change is needed/wanted, some rather have it stay the same, because they benefit from the system more than players like me, who do raid for progress, who do play for progress and most importently fun and things to do. When you are type of player doing things in a slow phase, which of all due to respect is how you choose to play, is not my concern. But when you are playing an MMO it's not always about the players who do things in their own phase, it's also about people who do want to progress and have content to do. When there is no progress, mean's there nothing to do. And I want MORE for all type of players or some different ideas for raids, instead of having pure 4 rooms all the time. Maybe make some mini raid for 4 people? Some varitation isn't a bad idea after all!
    (1)
    Last edited by Seraphix2407; 02-09-2016 at 04:32 AM.

  2. #52
    Player
    Laladyn's Avatar
    Join Date
    Jul 2014
    Posts
    111
    Character
    Prinz Eisenherz
    World
    Shiva
    Main Class
    Alchemist Lv 70
    The thing is it doesnt makes sense to change anything from devs stand point. Subs are strong with the current formula and that way itll continue exactly as it was. I dont like it but thats how it is. Itll propably continue the same way till the servers get shut down.
    (0)

  3. #53
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Laladyn View Post
    The thing is it doesnt makes sense to change anything from devs stand point. Subs are strong with the current formula and that way itll continue exactly as it was. I dont like it but thats how it is. Itll propably continue the same way till the servers get shut down.
    It's a concern if the subs are relatively the same if you take into point that there has been quite a bit of sales of the game going up to 50% off. The sub numbers seem the same, but that's more reflective of a revolving door and they'd eventually run out of "new" players.
    (1)

  4. #54
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Why on earth would any self respecting developer settle for catering to a single niche with the same type of content year after year, when they can expand their horizons and appeal to far more players? That's ultimately more profitable for them. A shallow game which is sustained by new players, as the old get bored of the exact same formula being recycled, will not last for long and will not be remembered. Setting trends will appeal to old and new players, and will result in an incredibly successful game.

    The main problem here is their progression system... It's kind of hard to work new types of content into the game when we're set on this treadmill; Why make a new type of dungeon, when dungeons are only relevant for 3 months? Content is rendered irrelevant in this game so quickly that they have no real choice but to stick to formula. You can't put more work into something new, when you have to pump it out to match progression. Why make Bismarck (Extreme) an amazingly unique and memorable fight, when it was completely irrelevant at launch? You did it once to unlock Ravana (Extreme), and you don't even need to do that anymore...

    The developers really need to slow down... This progression system is unsustainable, we're going to get a new 24 man raid in 5.1 for i400 gear at this rate, and since plugging that i400 into the game is driving development, they wont put effort into the new raid, instead we'll just get the same "Trash > Boss > 3 party split > Boss > etc." formula we've had since 2.1, and everyone will be bored of that by then... Slow down, and keep content relevant for longer, and you have more time to work on better content. Diadem could have been perfect for this, whatever the new max item level is, they could update Diadem with to keep it relevant and justify constantly improving it, though the materia aspect already makes it somewhat relevant in the long term anyway.

    Depends what the developers want for this game; Do they want a game where people get bored, leave, and less new people come in as a result. People who get bored are not going to recommend the game, currently this game is sustained by the good will 2.0 earned. That would seem to be the path we're currently on. I think it would be better to retain players for longer, with better and more varied content. Such player would then continue to recommend the game, ultimately drawing in more new players, all of which will play for longer. That's a better game and it's better for profits. It's the difference between dying slowly, and growing.
    (3)
    Last edited by Nalien; 02-09-2016 at 08:14 PM.

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