i like to see a samurai tank, parry everywhere, but i dont care it hey make it dps if they give me a templar tank with spear and shield ^^
i like to see a samurai tank, parry everywhere, but i dont care it hey make it dps if they give me a templar tank with spear and shield ^^
Because what they did to DRK isn't a parry tank, except taking out the essence of what a DRK is and turning it into a parry tank. And we all know how good that is in this game. Thank god it's got an edge on magical attacks, because if it was exclusively a parry tank it'd definitely stink.
I don't get why people keep asking for a parry tank when, in practice, you've already got one focused on that. As focused as a tank can be on that regard here.
We need a debuffing tank
whe have only 1 skills how need parry for work and the stun is just a extra, paladin have 1 too so i can't say drk is a parry tank, of course thats mean whe need a better parry stat and a good set how works with procs of parry, meaby for extra dps or extra evasion or wathever.Because what they did to DRK isn't a parry tank, except taking out the essence of what a DRK is and turning it into a parry tank. And we all know how good that is in this game. Thank god it's got an edge on magical attacks, because if it was exclusively a parry tank it'd definitely stink.
I don't get why people keep asking for a parry tank when, in practice, you've already got one focused on that. As focused as a tank can be on that regard here.
drk esence you mean sacrifice i ges, drk esence is the darkness, yeah sacrifice is the most popular skill but drk are not all sacrifice, and in this fgame whe sacrifice our mp to have the power so is very close.
We actually got 3 abilities tied to parrying, one of them defensive, two of them are procs. You can't make a tank focused on parry any more than that, not in this game, considering how parry works. On the other hand, PLD has a proc based on its shield, not parry, which is definitely not the same.
Other than that, DRK's signature ability is to consume HP to hit harder, so yeah, no.
Dancer.
But not that kind of dancer.
I really REALLY want a real support class for once! ;-;
It should be a DPS class that does not fight itsself, but, if everything is done right, all skills perfectly used, basically doubles the dmg of one other DPS player in the party.
Of course, that means a dancer can not "carry" a run by dealing insane dmg when everyone else is playing really bad, but on the other hand, it can be a great asset if you have at least one awesome DPS in your party. And that's just the general fate of support classes anyway. When I lower my dmg as a BRD to sing a song for the mages but the mages suck, it was a waste in the end. But when I get great ones, the dmg is through the roof
(Add a handful of fan-based attacks so they can get through solo content, just like with healers now, of course.)
That's the kind of dancer I want to play *-*
never say can't, whe have much time before 4.0 and devs show us can do many thinks with mimimun umbalance, they can do it if they want im pretty sure, parry need a rework, in the end i wait a rework in the stats system in 4.0 they have stat how dont use and still stay there in our character menu.
and yoshi say make a class how sacrifice they own hp to dealt high damage is a suicide in raid conten, more if whe want less dps checks and more healing and tank checks.
sacrifice esence is that sacrifice something to get other, in ff3 and ff4 sacrifice hp for a single target hit yeah thats the true, here whe sacrifice another resourse to have permanent high dps and arsenal of skills in the end is the same theory but apply in other way.
No matter how you want to put it, DRK's signature ability is that to sacrifice HP (which BLM has it, in the form of Convert, by the way) to deal damage. That's like taking Jump away from DRG. Anyway, it doesn't matter, DRK is already the parry tank you're asking for, and you don't use the parrying natural unreliability to actually tank something hard. Let's not wreck any more jobs like SAM, please.
for me is not a parry job for others yeah why not whe can see drk in many ways.No matter how you want to put it, DRK's signature ability is that to sacrifice HP (which BLM has it, in the form of Convert, by the way) to deal damage. That's like taking Jump away from DRG. Anyway, it doesn't matter, DRK is already the parry tank you're asking for, and you don't use the parrying natural unreliability to actually tank something hard. Let's not wreck any more jobs like SAM, please.
for samurai the can make (for example a theory mine i make now) a tank how can try to make an aura for example how brings her every parry dealt a attack of x potency and activate skills to make more easy have that aura up.
i dont know devs have stats to play don't close doors because parry shucks now.
Oh please, DRK isn't even close to being the parry tank. Dark Dance is only a 30% parry increase for 20s, meanwhile, Warriors have Raw Intuition that increases their parry to 100%, parrying ALL attacks from the front for 20s while only being on a slightly longer cooldown. That's a better parry defensive cooldown BY FAR. By your logic, that means DRK is also "The evasion tank" since a dark arts boosted Dark Dance increases Evasion by 20%.No matter how you want to put it, DRK's signature ability is that to sacrifice HP (which BLM has it, in the form of Convert, by the way) to deal damage. That's like taking Jump away from DRG. Anyway, it doesn't matter, DRK is already the parry tank you're asking for, and you don't use the parrying natural unreliability to actually tank something hard.
There's plenty of ways a SAM tank could have unique properties to parrying added. A defensive cooldown that forces 100% parry (or just a very high rate of parry) like Raw Intuition but also parries magical attacks would be something interesting. Or even a tank stance that gives them 100% parry and parries magical attacks, since parrying is now a flat 20% damage reduction. Then any equipped parry stat would have a chance to perform a random special parry that mitigates even more damage thus not making the stat completely useless.
Regardless, any new tank will have to use parry to some degree, especially if it doesn't use a shield. Saying that there's already a "parry" tank does not rule out them adding another one that utilizes parry in some form.
Just because you don't like DRK as a tank doesn't mean it was "wrecked". Besides, Samurai's identity has changed in pretty much every iteration of Final Fantasy it's been in, far more than Dark Knight ever was. SAM has an even more flexible identity than DRK and so if they can make DRK a tank, they can make SAM a tank even easier.
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