Thats the thing I disliked about it, FF's should have gameplay more than 30hrs at a minimum... I beat DoC in 1.... 1!?!!?!?!?!? sitting of 6-8 hours... at which point I went you got to be kidding me.... *return*
Xeto Milanti Bei
To be fair it is an action game and not an RPG. Action games tend to last about that long normally.
Well, i got much worse experiences like this...i remember when i got Golden Axe (Mega Drive)...20 minutes of playing and it was gone...i was like "WTF!"...finishing a game in the first try and lot lasting 1hr? I nearly got an urge for asking my money back! ><
Don't be dissing Golden Axe!!!Try Golden Axe: Beast Rider for 360/ps3, that lasts for quite a while and it's brutally hard in some areas XD
I quite liked DoC personally, though I felt at the end it left a few unanswered questions so it made me hope for a DoC II or FFVII-2, though the chance of either of those two happening is practically zero.
I call BS on that one, I just played GA about a week ago with a friend, that game takes no less then 45min or so to beat.....and it is an arcade style game, so yeah thats normal.
I liked XIII, except for the characters (besides Fang). They were typical Tetsuya Nomura fare. Really pretty, with complicated outfits and hairstyles, but overall dull and hollow. They market well, but there isn't much to them beyond that.
Compare that to a character like Prishe, or an even better example, Naja Salaheem from XI, who looks exactly like dozens of other Mithras, but give her a spiked club and a personality, and she's far more memorable than anyone you meet in FFXIII.
Well, i might be missing a few minutes...it was like what...around 20 years ago? Still, the feeling is valid....i i'm sure it didn't take 1hrs to finish =P And Streets of Rage > Golden Axe IMO. =P
2 Words: Mihli Aliapoh! Had 1 quest and 2~3 battle lines and still had people loving/hating her with passion!I liked XIII, except for the characters (besides Fang). They were typical Tetsuya Nomura fare. Really pretty, with complicated outfits and hairstyles, but overall dull and hollow. They market well, but there isn't much to them beyond that.
Compare that to a character like Prishe, or an even better example, Naja Salaheem from XI, who looks exactly like dozens of other Mithras, but give her a spiked club and a personality, and she's far more memorable than anyone you meet in FFXIII.
Golden Axe can be finished in 20 minutes on Easy difficulty, 'cos easy mode only has about 3 levels, normal + hard mode had about 8. Old gameplay styles, they penalise the player for playing it too easily
Streets Of Rage 3 had the same system, it only allowed you to go through about 4 levels on easy mode then stopped, normal + difficult went on for aaaaages. Still waiting on Sega to decide to be brave and make a Streets Of Rage 4, though I think they're holding on to it in case it takes the same road as Toejam & Earl 3 did.
Yay I flew wildly off-topic again! Personally I found XIII to be kind of like a superflash FF8 tbh, the characters all look funky, Lightning acts just like Squall, Sahz has the comedy personality like Zell, Vanille has a more care-free attitude like Selphie...
That being said it's not a bad game, but I do hope XIII-2 brings back more exploration and a classic FF world map, I miss hunting for secrets.
Only complaint i had regarding FFXIII was Vanille continuous moaning while in Medic role...she REALLY sounds like someone is f'ing her the entire fight.
Other than that, i liked FFXIII...probably due Eidolons...transformers are a personal obcession of mine =P But it indeed had poor character development, getting not even close to X- games.
But IMO it's all about taste...here people even say "Taste is like ass...everyone has their own."...i'm one of those who liked the original FFXIV proposal of a "light" MMO for casuals...specially since SE already had FFXI for hardcores.
Last edited by Lienn; 09-27-2011 at 10:25 PM.
Not much to comment on regarding this comment as it's not that much him stating his opinion of things but just stating facts about the current situation of the brand image.
For all of us it's at least somehow encouraging to know that they are aware of the fact that something has been done wrong. I hope they realize XIII is also part of the problem and not just XIV.
XIII did not sell well because it's a different kind of FF game with a marketing campaign the magnitude of which we've never seen for an FF title.
It sold well because it's a FF game with a marketing campaign the magnitude of which we've never seen for an FF title.
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