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  1. #51
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AlphaFox View Post
    I am kinda seeing them go mostly melee with magical bursts
    I know this isn't necessarily what you were thinking, but...I love the idea of Red Mages having Magic Bursts from FFXI. Their "combo" system could involve 2 or 3 sword strikes, setting up a Skillchain (which does some type of damage based on the combo elements you used), followed by a big nuke attack, which hits harder if you use the element associated with the Skillchain combo. In a sense, it would work a little like NIN's mudras: if you used Weaponskill A into Weaponskill B, you create an Ice Skillchain—with Blizzard being your finisher. If you instead do B to A, it's Fire—so you burst with that. That would have the potential to be really flashy and fun.

    ...man, now I have myself all excited. >.>;
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  2. #52
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alahra View Post
    I know this isn't necessarily what you were thinking, but...I love the idea of Red Mages having Magic Bursts from FFXI. Their "combo" system could involve 2 or 3 sword strikes, setting up a Skillchain (which does some type of damage based on the combo elements you used), followed by a big nuke attack, which hits harder if you use the element associated with the Skillchain combo. In a sense, it would work a little like NIN's mudras: if you used Weaponskill A into Weaponskill B, you create an Ice Skillchain—with Blizzard being your finisher. If you instead do B to A, it's Fire—so you burst with that. That would have the potential to be really flashy and fun.

    ...man, now I have myself all excited. >.>;
    now that would be AWESOME , but Self skillchain is more SAM or BLU
    (1)

  3. #53
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Alahra View Post
    snip
    In a way its how I saw it, guess I didn't say it right haha.

    Like with monk you have kinda like 2 paths to take in combos, you have your straight DPS, then you have a Buff>Dot (I am only level 40 so I may be doing it wrong). So start with the opening strike, we then branch to two paths, Ice and Fire. 2nd strike fire grows on the tip and 3rd the fire grows more (or I guess we can go with just stacks) After the stack is big enough or maxed (say the RDM can do the combo again to increase its damage) we can then use a skill to expel the stored energy into a single high damage strike or fire pillar, mini-flare, whatever they decide.

    The ice going the same path in a way that can grow to a certain stack before being unleashed in a massive AOE. However the kicker being no limit needed on the stack, so if you build it up and know the boss is going to go invulnerable or out of range can quickly expel the strike then and there without maxing but at a cost of potency. Seeing as we need a range strike I'd assume ours could be like a quick zap of lightning.
    (1)
    Last edited by AlphaFox; 02-06-2016 at 01:18 AM.

  4. #54
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Warlyx View Post
    now that would be AWESOME , but Self skillchain is more SAM or BLU
    Well, I think SAM will end up working like that in some way, too—but the idea of Magic Bursting is all Red Mage, which is a big part of the old Skillchain system. I can sort of see one of their elements being single-target (possibly Thunder), and then another being for AoE situations (Fire, perhaps), so you'd want different combos depending on the situation.

    For SAM, I sort of think they'll end up a bit "technical," too, though, like some sort of blend of MNK's Greased Lightning combos and NIN's Mudras. But we'll see! I'm assuming we'll get both in 4.0, and I couldn't be more excited, really.
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  5. #55
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Offhand, whatever Red Mage is whenever we get it, I seem to remember it wearing chain, not cloth in past games. Why do I keep hearing "As a tank it can have a trait to give it Tank like armour when wearing cloth"?
    (1)

  6. #56
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ChazNatlo View Post
    Offhand, whatever Red Mage is whenever we get it, I seem to remember it wearing chain, not cloth in past games. Why do I keep hearing "As a tank it can have a trait to give it Tank like armour when wearing cloth"?
    It depends on the game, but that's also true in general. In several of the game's they've had the equivalent of DRG-level armor in FFXIV. I didn't even think about that.
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  7. #57
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MiniPrinny View Post
    snip
    Red Mage is a job that can use Black and White magic and can wield swords but they can also wield rods and staves, and a Mystic Knight uses Spellblade or Sword Magic, which enchants their weapon with magic. They're different in a way.

    While they do seem similar, Red Mage is a lesser Black Mage/White Mage combination which could only use lower spells, while Mystic Knight can enchant their swords and it could have various effects and enhances, unlike just casting magic on its own. They can use higher Black and White magic spells, too.

    Considering the armory system of FFXIV, Red Mage will definitely have a sword as a weapon instead.
    (0)
    Last edited by dinnertime; 02-06-2016 at 10:49 AM. Reason: Added more stuff...

  8. #58
    Player
    Donaria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    151
    Character
    Donaria Justicar
    World
    Malboro
    Main Class
    Dragoon Lv 70
    As much as I would love to see a FFXIV version of redmage/samurai/blue mage etc. I would really like to see something completely new added to the job system, now some of you would say "hey Don but astro is new or dark knight should have been a dps" well I think of astro as a glorified time mage tuned to be a healer-not a bad twist. There was a thread awhile back where someone suggested a witch doctor style mage, in short it was described as a class that could curse, get a temporary pet from the fallen mobs and bind a mob to a voodoo doll and do critical dmg by stabbing the doll. Something and original would be nice.
    But I will never complain when that samurai final gets added.
    -Wishful thinking.
    (1)

  9. #59
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Astrologian isn't exactly new either since Astrologer from FF Tactics exists.

    While I wouldn't mind original FFXIV jobs, I think it's safe to say that they'll be sticking with the iconic FF jobs to add in FFXIV.
    What you wanted is similar to a few existing FF jobs, like Mystic which is an overall debuffing job.
    (0)

  10. #60
    Player
    Tharian's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah / Maelstrom
    Posts
    491
    Character
    Kikyo Cledwin
    World
    Sargatanas
    Main Class
    Scholar Lv 62

    huh?

    Wasn't Ramza's base class the Squire or something?
    (0)

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