Quote Originally Posted by Fevelle View Post
I have a big problem with Final Stings on Arboretum. I'm a main WHM, so I only have 2 instant heals. I can heal the first 2 stings, but if the tank doesn't pop a CD for the third, he's dead for good. And most of them end up blaming me for "no healing" (because it's super possible to cast a Cure 2 on someone losing 3K hp per second after getting stinged)
Yep, final sting is just as much a tank mechanic as it is a dps race as well. By golly, we were first introduced to this mechanic back in Qarn normal so there is really no excuse for a tank at level 60 to not know how this works and just blame others for their death. If you want better DPS, bring some you know along. You depend on duty finder DPS you might as well prepare for the low-end, and what i mean those who can't even use their Heavensward skills well.

I keep chiming on the topic because 90% of the time it's the tank's fault for not focusing the bee cast bar. If they overpull knowing they don't have enough party DPS, they should know a tank buster is going to happen. We know exactly when it's going to hit because it has a cast car, just hit your immunity. I always do it when I have to. Plus it's good to use tank immunities when it's convenient because it actually helps DPS, and the healer can still stay in cleric stance to burst down the add/honeycomb as well and you'll be on your merry way alive and well. Had a pretty good pug tank yesterday that popped HG at the right time and not once I left Cleric Stance during the wall burst.