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  1. #311
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    Meh damage for tanks getting that nerf. SEE would lose all common sense if you can keep insane damage with insane health. It all depends on how much dps tanks lose. All in all if it's what I think good luck all only true tanks will remain and well there's never enough while those who were having fun with the class quit to boredom. Fallen Wings pointed it out very clear. At the same time PLD will get their answers. I guess drk will only exist for show boat.
    (0)

  2. #312
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Maybe SE wants to implements busters that do 20k damage to a full buffed Tank and they cant do that if the Tanks are currently going about with 15~16k due to accesories?
    (0)

  3. #313
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    They would have too. If you can manage CD properly to a fight you can defend properly. But excessive healthy pool could make you lazy and easily distracted because well no worries. Which may breed bad tanks in general instead of pushing a tank to be better. Right now you appreciate a good tanks because it's noticeable, and since it's noticeable you appreciate a good healer also. It takes both to survive. But this could also make the healer complacent due to tank having health. Honestly instead of giving high health and dps with health should of gave defense and have mobs do insane damage where dps have to repeCT the tank roll and well tanks will feel proud about being that and since FFXIV is hugely skill play it makes playing tanks worth wild and contribute every for team work.
    (0)

  4. #314
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by FallenWings View Post
    What I don't understand is why people are claiming that more HP =/= more defense when it... pretty much is.

    The objective of health points is to prevent death.

    So to give an example that is easier to relate to; say you have Helmet A with 4 layers of protection and Helmet B with 8 layers.
    A bullet is shot and goes through 3 layers. Helmet A is damaged and needs to be immediately repaired to survive the next bullet. Helmet B is damaged and can weather another shot before needing to be repaired. Clearly Helmet B provides more defense since it can weather 2 bullets versus Helmet A which can only prevent 1.
    When you look over the course of some of the longer boss encounters, a tank can take upwards of 700k cumulative points of damage even after accounting for the effects of passive and active mitigation. That's a fairly large amount in comparison to the average tank's HP pool, let alone the HP variations involved in swapping between different types of accessory sets.

    Regardless of how the tank's HP totals are set up, the healer is still going to have to heal through that 700k worth of damage. % damage reduction on the other hand (or defense/magic defense, if you prefer) takes a sizeable chunk out of the healing requirements. Helmet design is based around inches of kevlar, rather than miles of fluffy pillow.

    There are specific scenarios where you can try to equate HP and defense (such as during periods of burst damage or tankbusters), but on the whole, you should consider and treat them separately.
    (3)
    Last edited by Lyth; 02-05-2016 at 04:16 AM.

  5. #315
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    Well I'm going to sound like a hypocrite or very contradicting but vit is the best thing overall. Tanks can now tank and be full vit so tanking in offensive stances should be utilized more often. Plus vit gives damage now hmmm very odd but I think that's being allowed to make the PLD class suitable again. Cheer up folks we won't hit as hard as we do now but we fall in between being decent damage and high health. But if this is SE form of balancing tanks it's going to fail and the forum will be full of crazy.
    (0)

  6. #316
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Only thing that is meh, if we do get a DMG nerf. Makes it that much harder to carry bad DPS. Full STR full VIT idc. i'll be tanking either way
    (0)

  7. #317
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Depending on how much of a nerf to tank DPS this is, I might be hanging up my collective tanking implements. It's infinitely more fun to deal high damage than it is to soak, but that assumes that there's no increase in damage to the tank. I've put my Warrior relic on hold precisely because I'm not sure how it's all gonna roll out.
    (0)

  8. #318
    Player
    Lialiin's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Lialin Mia
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    im starting a war today....so go full VIT instead STR? or make STR only for leveling purpose?
    (0)

  9. #319
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Lialiin View Post
    im starting a war today....so go full VIT instead STR? or make STR only for leveling purpose?
    You're safe with STR until 3.2 launches. Though I'd keep VIT accessories to be a bit safe while on levelling.
    (0)

  10. #320
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Since HP regen scales off max HP, more VIT will equal more HP regenerated per tick. It will also affect the strength of StoneSkin. I'm just wondering what other impacts a larger HP pool can have beyond the obvious gain in HP.
    (1)

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