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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by FallenWings View Post
    Does the natural regen tick even happen during combat? lol
    According to what I found online this afternoon, yes it does, but at a reduced % compared to the regen out of combat.

    Quote Originally Posted by FallenWings View Post
    /slapsforehead DERP. Survivability!
    lol, I like survivability. It's fun to still be there when the dust settles and poke the boss again when he thinks he just squished you.
    (0)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kosmos992k View Post
    Since HP regen scales off max HP, more VIT will equal more HP regenerated per tick. It will also affect the strength of StoneSkin. I'm just wondering what other impacts a larger HP pool can have beyond the obvious gain in HP.
    The Paladin's Divine Veil will shield others for more going from ~1600 hp to ~2100 hp at i210 if the shield % stays at 10% Paladin's hp. A 30% increase is nothing to sneeze at.
    (0)

  3. #3
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    Having a certain threshold of health is only good for burst damage. Such as crits, tanks killers, millions of mobs mauling on your face at once. It doesn't mitigate damage at all. It increases survival rate yes. Health is great for raw damage tho.
    (0)

  4. #4
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,967
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    They just said on Duty Commenced that if you have str accessories they hope you have or get vit ones because you will do less damage if you use the str ones in 3.2. Makes me think the vit attack modifier will be higher then the str one.
    (0)

  5. #5
    Player
    AeliaBlitz's Avatar
    Join Date
    Feb 2016
    Posts
    30
    Character
    Aelia Blitz
    World
    Exodus
    Main Class
    Miner Lv 70
    I think STR will still be a viable option. They can't really go too far with this because the left side gear has both STR and VIT. They said that both stats would have a weight in attack power so it has to be some sort of fraction of a sum for each. They end result of attack power will probably be X% on VIT, Y% on STR, with a total that lands close to what we already have right now. So, depending on the weight VIT and STR gets, we can expect that STR accessories may still have their role depending on what other stat they have. For example, if a STR accessory has Determination and would allow the tank to reach minimum Accuracy, it probably will end up being an excellent choice over the Vit+Parry+Skill Speed in the same slot.

    I think it's going to be very interesting to play around with different pieces of a same tier + crafted accessories. The BiS won't be as obvious anymore.
    (0)

  6. #6
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by AeliaBlitz View Post
    I think STR will still be a viable option.
    They've explicity said multiple times that wearing vitality and placing all of your bonus points in vitality will be the only way forward in 3.2, and that wearing strength jewelry will result in decreased damage compared to vit jewelry.

    They also just repeated this a few hours ago in Duty Commenced 10 where they explicitly say strength will be swapped with vitality and that vitality will be the new 'power of tank attacks'.

    Edit: In other words, unless they are completely straight up lying, strength will be non-viable.
    (6)
    My life while tanking is an existential hell from which there is no escape.

  7. #7
    Player
    AeliaBlitz's Avatar
    Join Date
    Feb 2016
    Posts
    30
    Character
    Aelia Blitz
    World
    Exodus
    Main Class
    Miner Lv 70
    Quote Originally Posted by Instrumentality View Post

    Edit: In other words, unless they are completely straight up lying, strength will be non-viable.
    I'm gonna go with that because I obviously haven't seen the sources your refering to. But I think It's got to be more complicated then just a straight up stat swap because that puts tanks in a very unique and possibly game-bending (short of saying game-breaking) situation.

    Tanks will then become the only class to receive a DIRECT buff to their raw attack power from food items? It it's really like what you describe (and I'm not saying it's not, i'm just saying I still skeptical), an almond cream croissant would be the exact equivalent of a food that would grant 30 STR points? ...that seems unlikely doesn't it? While all other classes only benefit indirect effects (Spell Speed, Skill Speed, Crit, Det...) tanks would get a DIRECT buff? Now imagine warriors eating Steamed Staves... ? Wouldn't that bend the game even just a little?
    (0)

  8. #8
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by AeliaBlitz View Post
    I'm gonna go with that because I obviously haven't seen the sources your refering to.
    This episode of Duty Commenced posted yesterday.

    They explicitly say they are 'switching from strength'.
    (2)
    My life while tanking is an existential hell from which there is no escape.

  9. #9
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Instrumentality View Post
    This episode of Duty Commenced posted yesterday.

    They explicitly say they are 'switching from strength'.
    Today's Letter from the Producer LIVE Part XXVII Digest backs this up also:

    Quote Originally Posted by Cherzy View Post
    The method by which physical attack power is calculated for tank roles will be adjusted, and tanks will no longer need to allocate points into strength or use strength accessories. From Patch 3.2 onward, allocating points to vitality will help tanks deal more damage. Because of this change, you'll be dealing less damage if you’re using strength accessories after the patch, so please have your vitality accessories ready.
    (2)

  10. #10
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Did they mention reworking parry?
    (0)

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