Results -9 to 0 of 33

Threaded View

  1. #26
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    RNG does not effect MCH in a considerable way due to the reduced timer on QR.

    For increasing MCH sustained damage they would need to do it without also greatly increasing WF burst.

    The easiest way would indeed be to just increase turret damage by X amount.

    Tightening up WF to keep it less aggrivating/punishing would definitely be a bonus.

    Quote Originally Posted by Velhart View Post
    Again, if someone knows why a basic 1 > 2 > 3 combo wouldn't work, I would like to hear. Not challenging anyone or anything, I would just like to hear from different perspectives.
    There are a couple things that would cause that to be an issue.

    MCH average potency/s is balanced around the average % of procs. Guaranteeing a proc would greatly alter the average potency/s, thus would require that the skills potency themselves be reduced. This in turn would completely alter Wild Fire burst.

    I guess they could increase the % of WF damage to compensate, but I just wanted to emphasize that it would not just be as simple as, "Just do guaranteed procs"

    IMO the greatest thing is that it would make the class extremely boring and predictable, and would give it an unfair mobility advantage over what it already has.
    (1)
    Last edited by Judge_Xero; 02-05-2016 at 12:23 AM.