Quote Originally Posted by Archaell View Post
I could live with hot shot increasing the proc rate +25% to 75%. At least it would be more probable to hit than miss and there would be something more than simple damage increase to it.

Or increase the split shot to 100%, so that we spam 1,2,1,2 instead of 1,1,1,1 when the RNG is bad.
To be honest I really like the timing and risk-reward involved in each of those being chances. I could live with the chance increasing with each missed proc, giving some sense of normative prediction, possibly even alike to counting cards in a way (my luck was horrible for 5 shots... this one's practically guaranteed, my next very likely, and the time after that still a slightly increased chance), but I'd rather have my prepping a Cleaner Shot before Slug Shot feel like something I do intentionally to set up burst, not just because I don't want to deal with class-inherent mechanics. Getting rid of the RNG completely runs far too close to 'getting rid of ammo' as I see it.