Depending how hard a nerd this is, I'll be dropping the axe, the great sword. AND the sword and board. I don't like tanking without being able to inflict pain.
Depending how hard a nerd this is, I'll be dropping the axe, the great sword. AND the sword and board. I don't like tanking without being able to inflict pain.
Then you rolled tank for the wrong reasons. Even Xeno (the godfather of aggressive tanking) said this in a recent MogTalk. I can't guarantee you'll be missed =/
I agree. Trouble is so many tanks don't want to be tanky even if its handed to them on a platinum platter with 90% of the DPS they were just doing beforehand. Its clear and perfectly understandable to not allow tanks with so much HP to deal *as* much damage, and I'm totally prepared for/at peace with that. Whatever the damage ceiling is I'll still be hitting it and lovin' it.The main question is, will VIT x a% + STR x b% = 100% of current AP or not? Which brings us to the following... (more napkin math to come)
Legend: cSTR = Current STR value, which is STR:AP = 1:1. nSTR and nVIT are the new after patch changed VIT and STR values.
Now what if:
nSTR = 0.5 cSTR.
nVIT = 0.7 cSTR.
We end up with a (nSTR+nVIT):cSTR = 1.2:1
Now left side and weapons would be stronger than what they give today. But left side (either VIT or STR) would be weaker. But with the above rate, we may have a better overall (or equivalent) AP rate by equipping VIT or at least get the same AP as a penta-melded set of accessories.
Regardless if it's a damage nerf or not, I do think that the new beefier tank shouldn't be dealing the same DPS as the current full strength built tanks who were "squishier".
Last edited by Syzygian; 02-04-2016 at 03:27 PM.
I think this depends on one big thing, and I think it's why some tanks don't want to give up their damage for more VIT. If we are going to be given this surplus of health in exchange for a fraction of our damage output, we need to actually be taking damage that puts said health to good use. Currently, that's not the case, and that's a key reason why no one is stacking VIT in the first place - if you actually needed it then the STR meta wouldn't even exist, at least not in hardcore raiding. If damage remains the same, we just have all this random cushion health, tanking (ie staying in your DPS stance the whole time) remains the same, and now we just do less damage - so a flat nerf, as opposed to a trade off.I agree. Trouble is so many tanks don't want to be tanky even if its handed to them on a platinum platter with 90% of the DPS they were just doing beforehand. Its clear and perfectly understandable to not allow tanks with so much HP to deal *as* much damage, and I'm totally prepared for/at peace with that. Whatever the damage ceiling is I'll still be hitting it and lovin' it.
Hopefully SE has thought this through and will actually be ramping up the damage - I'd love to be back in tank stance again, IBing cleaves, scoffing off damage, stance dancing, the whole 9 yards. If we're just getting a repeat of what we have now only doing less damage, well... that's pretty disappointing, but I barely play the game anymore anyway so life goes on.
I think its gonna happen. They've said DPS checks are going down, I think mitigation checks are gonna go up. I'd love more stance-dancing too. Currently in most fights you stance dance -once- and that's after your enmity opener, then its Sword Oath/Deliverance/Blood Weapon for the rest of the fight. I'm not too worried about it. I'm hoping A5-9S will hit like a sack of bricks.Hopefully SE has thought this through and will actually be ramping up the damage - I'd love to be back in tank stance again, IBing cleaves, scoffing off damage, stance dancing, the whole 9 yards. If we're just getting a repeat of what we have now only doing less damage, well... that's pretty disappointing, but I barely play the game anymore anyway so life goes on.
The thing is...you have no choice now. Maybe stacking VIT will make you deal less damage than nowadays, but stacking STR will be even worse.
And, since we're getting an increase in ilvl, you won't really feel the difference, unless intentionally keeping your ilvl "low" for Midas Savage, since your overall damage output will increase.
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