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  1. #11
    Player
    StouterTaru's Avatar
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    Sep 2013
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    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Syzygian View Post
    Currently tank accessories are 0% compared to left side gear. I'm confused as to the point being made here. O.o
    The damage added from STR accessories on tank comes out the same as melee, about 75% of the damage boost of head/hands/feet. VIT under a 70/30 would be about 54%, at 60/40 would be around 46%, and at 50/50 would be around 38% of the head/hands/feet piece at same ilvl.
    (0)

  2. #12
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by AlexiIvaniskavich View Post
    snip
    They DID say "bringing tanks damage calculations up to a more appropriate state"

    ...I think its safe to say that what they'll be bringing it up from is whatever the current full-fending cap is. Now whether their "appropriate state" equates to a given maximum in current full slaying is the million dollar question. But napkin math like this shows that unless VIT=1 and STR=0 then a slight across-the-board nerf is likely.

    Quote Originally Posted by StouterTaru View Post
    The damage added from STR accessories on tank comes out the same as melee, about 75% of the damage boost of head/hands/feet. VIT under a 70/30 would be about 54%, at 60/40 would be around 46%, and at 50/50 would be around 38% of the head/hands/feet piece at same ilvl.
    Yeah, so they're probably nerfing tank damage unless they make 100% of our AP VIT based. Thats a given..

    I'm not endorsing or rooting for any given final tank damage calculation these are just the ratios people have thrown around the most, and i thought i would eliminate some of the mystery by putting them to actual numbers. As long as they are only nerfing STR and not zeroing it out entirely, then yeah, ironically, we're looking at a nerf.
    (0)
    Last edited by Syzygian; 02-03-2016 at 07:16 AM.

  3. #13
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by StouterTaru View Post
    The damage added from STR accessories on tank comes out the same as melee, about 75% of the damage boost of head/hands/feet. VIT under a 70/30 would be about 54%, at 60/40 would be around 46%, and at 50/50 would be around 38% of the head/hands/feet piece at same ilvl.
    That just means that upgrading accessories is a lower priority than upgrading left side gear. That is the same as it currently is.
    (1)

  4. #14
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    That just means that upgrading accessories is a lower priority than upgrading left side gear. That is the same as it currently is.
    It would make it a much, much lower priority. The average ilvl is already a bad judge of stats, this would make it far worse. Instead of being less than half a body/legs piece, accessories would become less than 1/4.
    (1)

  5. #15
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Syzygian View Post
    ..... But napkin math like this shows that unless VIT=1 and STR=0 then a slight across-the-board nerf is likely.



    Yeah, so they're probably nerfing tank damage unless they make 100% of our AP VIT based. Thats a given..

    I'm not endorsing or rooting for any given final tank damage calculation these are just the ratios people have thrown around the most, and i thought i would eliminate some of the mystery by putting them to actual numbers. As long as they are only nerfing STR and not zeroing it out entirely, then yeah, ironically, we're looking at a nerf.
    And actual numbers is why I will be enlisting help from friends for testing pre and post patch. My PLD hopes that it won't be a damage nerf (or that the PLD buffs far exceed any nerf) My DRK doesn't care.

    I'm kinda hoping that the damage will be the same (disregarding class buffs). I have always had a rule in my raid group, if my pally can OT out DPS you, you need to go work on your rotation (because... EWWWWW)
    (0)
    Last edited by AlexiIvaniskavich; 02-03-2016 at 07:22 AM.

  6. #16
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    I guess the ugly truth is that barring anything fancy like making one stat our AP and the other a multiplier, as long as a portion of our AP is coming from two different stats then we are getting a dps nerf plain and simple, b/c only one of those stats is going on our accessories (and no, melds will not make up that difference....)

    Sad day i guess =/
    (1)

  7. #17
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Wouldn't there be a slight compensation in the fact that most of tank left side gear also has some Strength? In any case they did say they'd be adjusting tanks in general, so maybe there'll be potency increase if that's the case? I know they only specifically stated Paladin would be adjusted offensively, but I dunno... until we have a full change log anything can happen I guess.
    (0)

  8. #18
    Player
    JakAlendi's Avatar
    Join Date
    Jul 2015
    Posts
    22
    Character
    Jak Alendi
    World
    Exodus
    Main Class
    Paladin Lv 60
    Quote Originally Posted by AlexiIvaniskavich View Post
    sure it's possible, the reason why it is not is because the previous base calculation assumed STR at 1 (seen in dervy's stat weights)

    In your example, this would represent a reduction in tank damage, by 20 %. SE made no statement of a general reduction in tank DPS, just that you would do more damage in VIT than in STR gear.
    ...
    SE didn't talk about a general reduction in tank DPS, but I am very skeptical that they are going to let us do the damage we were doing in strength gear, while having the HP we had in VIT gear. They've really only mentioned killing off pentamelding and STR accessories.

    I would not be shocked at all if their target for tank DPS is based the DPS currently done on 3.1 in full VIT gear, and that this change is just going to bring all tanks to that level. So, in that case, the formula would be something like:
    (1108 vit*VIT_SCALING) + (775 str*STR_SCALING) = 775AP
    (0)

  9. #19
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by JakAlendi View Post
    ......I would not be shocked at all if their target for tank DPS is based the DPS currently done on 3.1 in full VIT gear, and that this change is just going to bring all tanks to that level. So, in that case, the formula would be something like:
    (1108 vit*VIT_SCALING) + (775 str*STR_SCALING) = 775AP
    I don't blame your skepticism... but this statement.... the majority of players are needing tank dps to clear a3s/a4s and this would really squelch raid progress for a while. Plus I am presently subscribing to the conspiracy theory that SE is doing as much as they can to bring players to the tanking side, and this would likely cause a bit of an exodus, leading to longer dungeon queues. blah blah, snowball effect.

    Again, not an impossible scenario.
    (0)

  10. #20
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    Quote Originally Posted by StouterTaru View Post
    The damage added from STR accessories on tank comes out the same as melee, about 75% of the damage boost of head/hands/feet. VIT under a 70/30 would be about 54%, at 60/40 would be around 46%, and at 50/50 would be around 38% of the head/hands/feet piece at same ilvl.
    This is ignoring the dual role VIT will play; AP and HP. And so what if that's the case? We'll be getting our AP from 2 sources (most likely), and our left gear has plenty of both. Right gear has always had only 1 main stat on them.

    It's not really an issue if our new left side gear will be a bit lower for the effectiveness of our AP, because it'll (probably) be that only stat that's not a 1:1 AP to stat ratio.

    Course, if VIT is going to be 1:1 AP ratio, and STR does nothing, that throws everything off.

    SE please give us the numbers
    (0)

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