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  1. #1
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    2,849
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    Velhart Aurion
    World
    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by UBERHAXED View Post
    snip
    We can argue on how challenging the relic quest should be. However, I have a hard time believing that people don't want something fun in the quest line. Even if it something as simple as story fights that can be solo'ed something similar to main scenario quests. Or something like Hildibrand quests with Gilgamesh and Ultros that are more fun than challenging. Or something puzzling you need to figure out. Something needs to give you breathing room between grinds. Something needs to be in between besides small cut scenes. No matter how you look at it. You can't and shouldn't make excuses for SE's absolutely lazy approach to the relic quests, especially since they have shown they can do so much out of it. Don't let them believe this approach is okay or convince you that it is.
    (8)

  2. #2
    Player
    Alahra's Avatar
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    Jul 2014
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    Gridania
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    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Velhart View Post
    We can argue on how challenging the relic quest should be. However, I have a hard time believing that people don't want something fun in the quest line.
    I'm sure people do. However, the more unique elements we get in the Relic quest, the less unique elements we'll get elsewhere. Their resources are unfortunately not finite, and personally, I can't think of much I'd like to give up for them to develop new stuff for the questline. About the only thing I'd personally like to see shuttered is the new Normal/Story mode of raid content, and I'm not sure exactly how much that would actually let them do since they'd still need to develop the standard raid difficulty in the first place.
    (0)
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  3. #3
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
    World
    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    I'm sure people do. However, the more unique elements we get in the Relic quest, the less unique elements we'll get elsewhere. Their resources are unfortunately not finite, and personally, I can't think of much I'd like to give up for them to develop new stuff for the questline. About the only thing I'd personally like to see shuttered is the new Normal/Story mode of raid content, and I'm not sure exactly how much that would actually let them do since they'd still need to develop the standard raid difficulty in the first place.
    Maybe its wrong of me to believe SE, one of the biggest AAA developers out there to have a standard of quality whenever they release new content. Not release one piece of content, then downgrade the other to make it fit in. There shouldn't be sacrificing other content to make something else. They need to stick to making sure what they currently have keeps it's quality and comfort zone, then when resources allow it, make something new. Quality is better than quantity. Diadem has potential, but it definitely feels like something SE threw together later in development and did not take time to flesh it out. Thus what we have currently.

    Relic quest in particular. Yoshi-P has complained various times that lack of resources is what has raids in it's current state, but not relic. For relic he straight out says it needs to be only grinding content so a particular audience has something to work on. If resources is in fact a thing, then SE needs to get their priorities straight before the content they release starts dipping in quality over time. Like it is already showing.
    (3)

  4. #4
    Player
    Alahra's Avatar
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    Gridania
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    Alahra Valkhir
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    Balmung
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    Reaper Lv 100
    Quote Originally Posted by Velhart View Post
    -snip-
    That the team is already greatly strapped for development resources and time is well known. Trying to ask them to do more than what they are currently doing and maintain the current release schedule without sacrificing something (or getting a bigger team, which, at this point, seems unlikely) is naive. While we all want more, we still have to recognize the limitations of the reality that is the game's development.

    Any new type of content they design is going to by necessity mean they don't create or work on some other type of content, unless they move to a longer development cycle (but given that players already disengage toward the end of each 3 month patch cycle, that would go even worse for them). If the team had access to resources beyond what they already have, they could do more, but the fact of the matter is that they don't right now, and they're spread thin trying to meet their relatively aggressive patch cycle as it is.
    (1)
    Last edited by Alahra; 02-03-2016 at 06:26 AM.
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  5. #5
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Quote Originally Posted by Alahra View Post
    snip
    It isn't always about doing more, it is about doing it well. More should only be a factor when you can bring more content in without sacrificing the quality of content that is already well established. The quality of end game content (my opinion) definitely feels lower than it did than in 2.xx, and we have had more content come in since then. Of course people want more variety of content from SE, we all do. The actual reality of the situation is you shouldn't be adding in more if it is going to take a dip in quality elsewhere. Its a damned if you do, damned if you don't situation, but I would take the former over the latter (again, opinion).
    (1)

  6. #6
    Player
    Alahra's Avatar
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    Alahra Valkhir
    World
    Balmung
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    Reaper Lv 100
    Quote Originally Posted by Velhart View Post
    The actual reality of the situation is you shouldn't be adding in more if it is going to take a dip in quality elsewhere. Its a damned if you do, damned if you don't situation, but I would take the former over the latter (again, opinion).
    I'm not even sure what you're arguing anymore. My post was in response to you discussing more unique elements in the Relic quest. I agree with you that they shouldn't be doing more content if it's going to cause a drop in quality for other content, which is what I think would happen if they started putting unique story battles or instances of some kind in the Relic questline.
    (0)
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  7. #7
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    I'm not even sure what you're arguing anymore. My post was in response to you discussing more unique elements in the Relic quest. I agree with you that they shouldn't be doing more content if it's going to cause a drop in quality for other content, which is what I think would happen if they started putting unique story battles or instances of some kind in the Relic questline.
    Its more of trying to answer both your quarrels. Bring up resources and lack of fun in relic content. I respond to both. Simple really.
    (0)

  8. #8
    Player
    Aaliyahrose's Avatar
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    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    After finishing my animus 2 days ago and even a little before that, I began to realize something...this could have easily been easily achieved through helping newer players through 2.0 Trial based Duty Finder content.

    A bonus of 60-75 poetics in no less than 8 minutes makes it speed up faster.
    SE will not just tell you the fastest ways to get your tomes for Anima, It's simply being creative with party finder and the duty finder.

    (Will run a newbie through Keeper of the Lake for progression) = 280 poetics if im not mistaken.
    (0)

  9. #9
    Player Kaurie's Avatar
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    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Aaliyahrose View Post
    After finishing my animus 2 days ago and even a little before that, I began to realize something...this could have easily been easily achieved through helping newer players through 2.0 Trial based Duty Finder content.

    A bonus of 60-75 poetics in no less than 8 minutes makes it speed up faster.
    SE will not just tell you the fastest ways to get your tomes for Anima, It's simply being creative with party finder and the duty finder.

    (Will run a newbie through Keeper of the Lake for progression) = 280 poetics if im not mistaken.
    It was and is a pretty common strategy. Although, I've heard more about carrying people through Coil unsynced clears.
    (0)