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  1. #141
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    So why don't they change it so BLM/SMN get healing from INT as well, so they can heal also? and maybe melee jobs can get HP from STR...there, that would be fair.

    They are doing this to stop tanks from using crafted accessories, with str/vit materia, in them. cause at the moment, most tanks go full STR, for extra damage; they have so much HP already, so they opt for extra damage instead.
    (0)

  2. #142
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by KaitlanKela View Post
    I guess you didn't say it was too hard. Maybe you're just lazy. Sorry. I guess I assumed you actually want to try and be good and were struggling with it.
    Guess you can't read well or maybe you were just to lazy to read my post I didn't say I didn't dps or that it was hard I said I would have more fun if didn't have to turn a move on and off.
    (0)

  3. #143
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by KaitlanKela View Post
    I guess you didn't say it was too hard. Maybe you're just lazy. Sorry. I guess I assumed you actually want to try and be good and were struggling with it.
    Quote Originally Posted by Lexia View Post
    Guess you can't read well or maybe you were just to lazy to read my post I didn't say I didn't dps or that it was hard I said I would have more fun if didn't have to turn a move on and off.
    Actually I think I read your post fine.
    (5)

  4. #144
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by KaitlanKela View Post
    Actually I think I read your post fine.
    To be fair to Lexia, I think it's possible to find a skill unfun to use, and not have that equal to being lazy. In this situation, I find Cleric Stance pretty easy to use, so I am unsure what the specific problem is. Lexia, do you care to elaborate? I relate more to the distaste for things such as positional's and Enochian.

    Quote Originally Posted by KaitlanKela View Post
    Look at you, being fair. Psh /eyeroll (/s)

    I guess it's possible that I lack empathy because I don't understand. I mean, the entire GAME is turning moves on and off. If someone finds that unenjoyable, I find it hard to believe that ANY of the game is enjoyable. They may be one of those strange people who prefers real-life entertainment. Seriously, I cannot relate to that.
    Ugh at forum limit, I wrote up this great reply and then it erased. Now I have to remember everything I said!

    I totally agree, I think Cleric Stance is the skill that makes DPSing as a healer as fun as it is. There is a certain risk factor, which makes the process more involved and strategic. It's incredibly easy to use, so it's not really about difficulty, and more about forethought and reaction times.

    I wouldn't say that everything in the game is turning moves on and off to the same way that Cleric Stance is, due to its inherent risk factor. The opportunity cost can be quite high using this skill, as all of a sudden your heals are greatly diminished for at least a couple of seconds. If the tank takes a big hit, you need to be able to time Cleric Stance off and heal them quickly, or manage your pet to save their life. There are few skills in the game that have such a high risk factor/opportunity cost, where the risk in messing it up is usually equal to a slight loss in DPS, rather than a party wipe.
    (0)
    Last edited by Kaurie; 02-02-2016 at 07:20 AM.

  5. #145
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Kaurie View Post
    To be fair to Lexia, I think it's possible to find a skill unfun to use, and not have that equal to being lazy. In this situation, I find Cleric Stance pretty easy to use, so I am unsure what the specific problem is. Lexia, do you care to elaborate? I relate more to the distaste for things such as positional's and Enochian.
    Look at you, being fair. Psh /eyeroll (/s)

    I guess it's possible that I lack empathy because I don't understand. I mean, the entire GAME is turning moves on and off. If someone finds that unenjoyable, I find it hard to believe that ANY of the game is enjoyable. They may be one of those strange people who prefers real-life entertainment. Seriously, I cannot relate to that.
    (1)

  6. #146
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Tanks still have a tank stance and dps stance so why would they get rid of clerics stance?
    (0)

  7. #147
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Kaurie View Post
    There are few skills in the game that have such a high risk factor/opportunity cost, where the risk in messing it up is usually equal to a slight loss in DPS, rather than a party wipe.
    That may be why I find it so FUN. Healing without it is not at all intellectually taxing. The tank got hit. Heal. Two people got hit? Aoe heal. Rare situation where I should single heal everyone? Me, then tank, then DPS in terms of priority. It requires no thought after a point. CS is all about, hey, can I get some DPS in here? Is the tank gonna die? I don't think so...let's try it. Oh, they dropped a lot. Clutch heal. Or pop some cooldowns. It forces you to use your brain, and also more of those situational skills I was talking about earlier.

    I could see how low-stress healing without it might be more appealing to those who are risk averse. I just don't really understand being risk adverse in a video game. Especially in this meta: 9/10 tanks are forgiving when the healer wipes because of a CS malfunction because at least you were trying.

    On topic: Please don't get rid of Cleric Stance. There's the base potency bonus issue and it'd be a huge nerf to the healing role, but more than anything the challenge is fun and the skill ceiling is high and it drives me to push myself.
    (1)

  8. #148
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    The only change I'd like to see made to Cleric Stance is an accuracy bonus when it's turned on.
    (2)

  9. #149
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Waliel View Post
    I may be missing something here, but removing the only thing that makes DPS risky as a healer would somehow make it riskier?
    Hmm now that I think better, I think this is more of a subjective matter: I found it more riskier to be this way since It allows me to push over the bounds, but I guess that for others it isn't...Ah well, I drop it and move on, sorry for wasting time!
    (0)

  10. #150
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by KaitlanKela View Post
    I guess it's possible that I lack empathy because I don't understand.
    I don't find Cleric Stance fun but I still DPS. It's a frustrating skill because of occasional Cleric Stance lag causing double toggles and the like, and then you're locked out of healing for 10-seconds, which can be a total pain if your tank just sat in an AoE or something. It's a sort of frustration that isn't fun quite often for me. It used to bother me less before they moved most oGCD heals to potency base, as you could use them to fix other people's mistakes if things were going smoothly and you just toggled Cleric Stance prior to someone taking avoidable damage or something. Now I find it to be a lot less fun than it used to be.
    (0)
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