Guess you can't read well or maybe you were just to lazy to read my post I didn't say I didn't dps or that it was hard I said I would have more fun if didn't have to turn a move on and off.
Actually I think I read your post fine.
To be fair to Lexia, I think it's possible to find a skill unfun to use, and not have that equal to being lazy. In this situation, I find Cleric Stance pretty easy to use, so I am unsure what the specific problem is. Lexia, do you care to elaborate? I relate more to the distaste for things such as positional's and Enochian.
Ugh at forum limit, I wrote up this great reply and then it erased. Now I have to remember everything I said!Look at you, being fair. Psh /eyeroll (/s)
I guess it's possible that I lack empathy because I don't understand. I mean, the entire GAME is turning moves on and off. If someone finds that unenjoyable, I find it hard to believe that ANY of the game is enjoyable. They may be one of those strange people who prefers real-life entertainment. Seriously, I cannot relate to that.
I totally agree, I think Cleric Stance is the skill that makes DPSing as a healer as fun as it is. There is a certain risk factor, which makes the process more involved and strategic. It's incredibly easy to use, so it's not really about difficulty, and more about forethought and reaction times.
I wouldn't say that everything in the game is turning moves on and off to the same way that Cleric Stance is, due to its inherent risk factor. The opportunity cost can be quite high using this skill, as all of a sudden your heals are greatly diminished for at least a couple of seconds. If the tank takes a big hit, you need to be able to time Cleric Stance off and heal them quickly, or manage your pet to save their life. There are few skills in the game that have such a high risk factor/opportunity cost, where the risk in messing it up is usually equal to a slight loss in DPS, rather than a party wipe.
Last edited by Kaurie; 02-02-2016 at 07:20 AM.
Look at you, being fair. Psh /eyeroll (/s)To be fair to Lexia, I think it's possible to find a skill unfun to use, and not have that equal to being lazy. In this situation, I find Cleric Stance pretty easy to use, so I am unsure what the specific problem is. Lexia, do you care to elaborate? I relate more to the distaste for things such as positional's and Enochian.
I guess it's possible that I lack empathy because I don't understand. I mean, the entire GAME is turning moves on and off. If someone finds that unenjoyable, I find it hard to believe that ANY of the game is enjoyable. They may be one of those strange people who prefers real-life entertainment. Seriously, I cannot relate to that.![]()
I don't find Cleric Stance fun but I still DPS. It's a frustrating skill because of occasional Cleric Stance lag causing double toggles and the like, and then you're locked out of healing for 10-seconds, which can be a total pain if your tank just sat in an AoE or something. It's a sort of frustration that isn't fun quite often for me. It used to bother me less before they moved most oGCD heals to potency base, as you could use them to fix other people's mistakes if things were going smoothly and you just toggled Cleric Stance prior to someone taking avoidable damage or something. Now I find it to be a lot less fun than it used to be.
FFXIV/Glamour Blog
http://www.fashionninjutsu.com/
Simply, did you mean being a healer is not fun at all? ^^;I don't find Cleric Stance fun but I still DPS. It's a frustrating skill because of occasional Cleric Stance lag causing double toggles and the like, and then you're locked out of healing for 10-seconds, which can be a total pain if your tank just sat in an AoE or something. It's a sort of frustration that isn't fun quite often for me. It used to bother me less before they moved most oGCD heals to potency base, as you could use them to fix other people's mistakes if things were going smoothly and you just toggled Cleric Stance prior to someone taking avoidable damage or something. Now I find it to be a lot less fun than it used to be.
That may be why I find it so FUN. Healing without it is not at all intellectually taxing. The tank got hit. Heal. Two people got hit? Aoe heal. Rare situation where I should single heal everyone? Me, then tank, then DPS in terms of priority. It requires no thought after a point. CS is all about, hey, can I get some DPS in here? Is the tank gonna die? I don't think so...let's try it. Oh, they dropped a lot. Clutch heal. Or pop some cooldowns. It forces you to use your brain, and also more of those situational skills I was talking about earlier.
I could see how low-stress healing without it might be more appealing to those who are risk averse. I just don't really understand being risk adverse in a video game. Especially in this meta: 9/10 tanks are forgiving when the healer wipes because of a CS malfunction because at least you were trying.
On topic: Please don't get rid of Cleric Stance. There's the base potency bonus issue and it'd be a huge nerf to the healing role, but more than anything the challenge is fun and the skill ceiling is high and it drives me to push myself.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.