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  1. #11
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Even providing the illusion of choice is a nice touch from time to time. I, for one, was impressed with HW's "question mechanics."

    In early 2.0 there were rare occasions where we were asked questions or given an opportunity to express our opinions. Even through choosing our GC I felt a little more involved. 3.0 made a return to that.

    During several cutscenes there were instances in which we were directly asked what we thought. It went miles for making me feel like I was actually part of a quest and not just some loaded gun they brought along for the ride. Sadly, these instances died off in 3.1, which leads me to think that they're going to follow the same formula as 2.x. By the end we'll be a mindless, silent, oaf who is just along for the ride. That's kind of sad, because I always kind of hoped that they would take this a step further.

    In other games the dev's actually monitor player responses. There's probably a better example of this, but in "Katherine," each time you cleared a level you were asked a question. If you were connected online, the game actually showed you the statistics of how many people answered a certain way, and you could see if you fit into the majority or the minority. I'm not expecting something like this in FFXIV, but I think it would be cool development tool if they monitored our player responses to the questions posed to us in the game. It seems to me like periodic questioning which asks for the WoL's opinion would be a good way to get live player feedback. It would also make us feel more "involved," not only in the story but on a player level.
    (8)
    Last edited by Februs; 02-02-2016 at 06:32 AM.