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  1. #31
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Spuffin View Post
    Well hello Trolls~

    Half of you who shot down my opinion backed up with fact and logic favoring both parties completely ignored and disregarded everything said in the post the second they read "Remove Anima". let's all settle down here. Please explain to me how the idea I had stated in the OP will affect the player base negatively without disregarding the positive aspects and potential new content that can be implemented with that fact.

    Those who say "Well FF11 had more transportation methods than 14 drrrp, it had teleports, warp, scroll warp, out post warps, maws, chocobo, airships and boats! We have anima and that's all we need. Every other mean of transportation is useless! Just give us unlimited anima hahahaha" the amount of potential/manifestable content that can easily branch out into more content is unfathomable with just the simple removeal of God Mode Teleportation. Practically a GM ability...

    Are any of you forgetting the prerequisites for gaining access to any of those options? Are you forgetting how much content, lore, time sinks, that everyone desires, for obtaining and using FF11 transportation brought into the game? If FF11 had all those available means of transportation why is it that to get to point A to point B in FF11 still took many minutes / hour at the most to reach a specific destination? It was a well designed and thought out MMO for it's time.
    from the actual point of view of most i have seen post on this thread your original op was more of a troll post then their responses to it.

    your point of view = "i want to ride a chocobo and the airship, but i want to stop you from being able to port somewhere quickly"

    the other sides point of view = "i would like to be able to port, ride the ship, and ride the chocobo. me porting does not stop you from either of the other 2"
    (0)


    http://crystalknights.guildwork.com/

  2. #32
    Player
    Spuffin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by darkstarpoet1 View Post
    from the actual point of view of most i have seen post on this thread your original op was more of a troll post then their responses to it.

    your point of view = "i want to ride a chocobo and the airship, but i want to stop you from being able to port somewhere quickly"

    the other sides point of view = "i would like to be able to port, ride the ship, and ride the chocobo. me porting does not stop you from either of the other 2"
    That was in no shape or form a troll. I'm notorious for trolling. If it were a troll then SE would have deleted my thread as they have done numerous times. That was nothing but a well constructed formal opinion working with both sides of the argument while favoring and possibly bettering other aspects of the game.
    (0)

  3. #33
    Player
    VydarrTyr's Avatar
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    Mar 2011
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    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jocko View Post
    Because walking to a camp from it's nearest city has never taken me 20 minutes, and assuming chocobos are twice as fast as walking (Which they'll probably be faster), 10 minutes is around the max travel time from a city to one of it's corresponding camps
    Which city corresponds to Camp Brittlebark? You've been there, right?

    Because there is no city in Mor Dhona. So your reasoning here is flawed. No matter which city you run from, you're going to have to zone at least once. The distance from Uldah to Halitali is a short trip compared to the distance from any city to Mor Dhona.

    It takes much, much longer than 10 minutes to run to Mor Dhona. Not to mention that you're going to have to dodge several high level mobs on the way, which is going to take additional time. My first trip into Mor Dhona took me several hours, because I kept dying on the way. Here's a thread complaining about how difficult it is to get to Mor Dhona.

    There is simply no way that anyone who's ever been to Mor Dhona -- or is even reasonably familiar with the map of Eorzea -- could think it would take 10 minutes to run there from the closest city.

    And even leaving that aside, running is boring to most players. Most players want to log on and do the stuff they think is fun. They don't want to log on and spend 10 minutes running somewhere so they can do 10 minutes of fun stuff, followed by 10 minutes of running back. Anima allows players to log on and do the stuff they think is fun, while bypassing the stuff they think is boring. That's a good thing.
    (3)

  4. #34
    Player
    feint2021's Avatar
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    Mar 2011
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    139
    Character
    Oren Ishii
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spuffin View Post
    That was in no shape or form a troll. I'm notorious for trolling. If it were a troll then SE would have deleted my thread as they have done numerous times. That was nothing but a well constructed formal opinion working with both sides of the argument while favoring and possibly bettering other aspects of the game.
    Yup, this really makes your post look good. In all seriousness though. Anima makes it much easier for the casual player. Even with chocobos it will still take time to get to point B. For example, in ffxi it would take 20 minutes to get to sky before sky port was introduced and that time included a teleport and a chocobo.
    (1)

  5. #35
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by VydarrTyr View Post
    Which city corresponds to Camp Brittlebark? You've been there, right?

    Because there is no city in Mor Dhona. So your reasoning here is flawed. No matter which city you run from, you're going to have to zone at least once. The distance from Uldah to Halitali is a short trip compared to the distance from any city to Mor Dhona.

    It takes much, much longer than 10 minutes to run to Mor Dhona. Not to mention that you're going to have to dodge several high level mobs on the way, which is going to take additional time. My first trip into Mor Dhona took me several hours, because I kept dying on the way. Here's a thread complaining about how difficult it is to get to Mor Dhona.

    There is simply no way that anyone who's ever been to Mor Dhona -- or is even reasonably familiar with the map of Eorzea -- could think it would take 10 minutes to run there from the closest city.

    And even leaving that aside, running is boring to most players. Most players want to log on and do the stuff they think is fun. They don't want to log on and spend 10 minutes running somewhere so they can do 10 minutes of fun stuff, followed by 10 minutes of running back. Anima allows players to log on and do the stuff they think is fun, while bypassing the stuff they think is boring. That's a good thing.
    Why not just make the game instanced? You're right... F*ck SE for making FF14 open world... what were they thinking?
    (1)

  6. #36
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Spuffin View Post
    Why not just make the game instanced? You're right... F*ck SE for making FF14 open world... what were they thinking?
    i'm sorry, but there's only so many times you can run through a certain piece of land before it gets boring. if running around and seeing the land over and over was such a big thing people would not be asking for airships and chocobo's anyways. they wouldn't want any form of transportation.

    if a casual player, with limited time, is in limsa and has to run to iron lake how is it hurting me for them to be able to port there? how is it hurting me if they ride a chocobo there? how is it hurting me if they run there? the answer to all of those is they aren't. like i said i run most places in game myself, but i don't hate the fact someone can just port if they wish.
    (1)


    http://crystalknights.guildwork.com/

  7. #37
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I can only play in spurts - sometimes I can play for hours, other times I can't play for days. Some nights I have only a 1 hour or less window to pop on, try to craft a bit, and then I have to log out.

    By removing anima, any of the people in a similar situation would have to waste much of the limited time they do have to play just getting from point A to point B. If I can only play an hour or less, under the current system I can at least craft up some leves, tele to another city and get in a few more leves there as well.

    If anima were removed, many times I would only be able to log on and grab leves at the one city I live in. When you only have 1 hour to play, 15 minutes or so of traveling is a huge chunk of that playtime.

    I still plan to explore and ride my chocobo when I have the time to. I don't always have time to. Why should the option to use up my already limited anima points be taken away just because some other players have more time to play?
    (1)

  8. #38
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Deminia View Post
    I can only play in spurts - sometimes I can play for hours, other times I can't play for days. Some nights I have only a 1 hour or less window to pop on, try to craft a bit, and then I have to log out.

    By removing anima, any of the people in a similar situation would have to waste much of the limited time they do have to play just getting from point A to point B. If I can only play an hour or less, under the current system I can at least craft up some leves, tele to another city and get in a few more leves there as well.

    If anima were removed, many times I would only be able to log on and grab leves at the one city I live in. When you only have 1 hour to play, 15 minutes or so of traveling is a huge chunk of that playtime.

    I still plan to explore and ride my chocobo when I have the time to. I don't always have time to. Why should the option to use up my already limited anima points be taken away just because some other players have more time to play?
    that is exactly what i was talking about. how does someone being in this very situation porting hurt my gameplay at all? the key is it's not.
    (0)


    http://crystalknights.guildwork.com/

  9. #39
    Player
    Jocko's Avatar
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    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by VydarrTyr View Post
    Which city corresponds to Camp Brittlebark? You've been there, right?

    Because there is no city in Mor Dhona. So your reasoning here is flawed. No matter which city you run from, you're going to have to zone at least once. The distance from Uldah to Halitali is a short trip compared to the distance from any city to Mor Dhona.

    It takes much, much longer than 10 minutes to run to Mor Dhona. Not to mention that you're going to have to dodge several high level mobs on the way, which is going to take additional time. My first trip into Mor Dhona took me several hours, because I kept dying on the way. Here's a thread complaining about how difficult it is to get to Mor Dhona.

    There is simply no way that anyone who's ever been to Mor Dhona -- or is even reasonably familiar with the map of Eorzea -- could think it would take 10 minutes to run there from the closest city.

    And even leaving that aside, running is boring to most players. Most players want to log on and do the stuff they think is fun. They don't want to log on and spend 10 minutes running somewhere so they can do 10 minutes of fun stuff, followed by 10 minutes of running back. Anima allows players to log on and do the stuff they think is fun, while bypassing the stuff they think is boring. That's a good thing.
    Mor Dhona is an end game, high level area. It SHOULD require a difficult journey/trek to get to.
    (0)

  10. #40
    Player
    feint2021's Avatar
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    Mar 2011
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    139
    Character
    Oren Ishii
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jocko View Post
    Mor Dhona is an end game, high level area. It SHOULD require a difficult journey/trek to get to.
    Not much end game happens there....
    (0)

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